/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file useprogram-inside-begin.c * Verify that calling glUseProgram inside a glBegin/glEnd pair causes an error * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "void main() { gl_Position = gl_Vertex; }"; static const char fs_text[] = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { enum piglit_result result = PIGLIT_PASS; GLint prog; GLint fs; GLint vs; GLenum err; piglit_require_gl_version(20); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); /* There shouldn't be any GL errors, but clear them all just to be * sure. */ while (glGetError() != 0) /* empty */ ; glBegin(GL_TRIANGLE_STRIP); glUseProgram(0); glEnd(); err = glGetError(); if (err != GL_INVALID_OPERATION) { printf("Unexpected OpenGL error state 0x%04x for " "glUseProgram(0) " "inside glBegin/glEnd pair (expected 0x%04x).\n", err, GL_INVALID_OPERATION); result = PIGLIT_FAIL; } while (glGetError() != 0) /* empty */ ; /* Try again, but re-use the same program. This should still generate * an error even though it's a no-op. */ glUseProgram(prog); glBegin(GL_TRIANGLE_STRIP); glUseProgram(prog); glEnd(); err = glGetError(); if (err != GL_INVALID_OPERATION) { printf("Unexpected OpenGL error state 0x%04x for " "glUseProgram(prog) " "inside glBegin/glEnd pair (expected 0x%04x).\n", err, GL_INVALID_OPERATION); result = PIGLIT_FAIL; } piglit_report_result(result); }