/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file useshaderprogram-bad-program.c * Call glUseShaderProgramEXT with a bad program, verify the error generated * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char bad_vs_text[] = "vec4 my_ftransform(void);\n" "void main() { gl_Position = my_ftransform(); }"; static const char good_vs_text[] = "void main() { gl_Position = gl_Vertex; }"; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { enum piglit_result result = PIGLIT_PASS; GLenum err; GLint ok; GLuint prog; GLuint vs; piglit_require_gl_version(20); piglit_require_extension("GL_EXT_separate_shader_objects"); printf("Trying shader with unresolved external symbol...\n"); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, bad_vs_text); prog = glCreateProgram(); glAttachShader(prog, vs); glLinkProgram(prog); glDeleteShader(vs); ok = piglit_link_check_status_quiet(prog); if (ok) { fprintf(stderr, "Linking with unresolved symbol succeeded when it " "should have failed.\n"); piglit_report_result(PIGLIT_FAIL); } /* There shouldn't be any GL errors, but clear them all just to be * sure. */ while (glGetError() != 0) /* empty */ ; /* The specified program is not linked. This should generate * the error GL_INVALID_OPERATION. */ glUseShaderProgramEXT(GL_VERTEX_SHADER, prog); err = glGetError(); if (err != GL_INVALID_OPERATION) { printf("Unexpected OpenGL error state 0x%04x for " "glUseShaderProgramEXT called with\n" "an unlinked shader program (expected 0x%04x).\n", err, GL_INVALID_OPERATION); result = PIGLIT_FAIL; } glDeleteProgram(prog); glUseProgram(0); /* Try again with a shader program that could be linked but wasn't. */ printf("Trying unlinked, valid shader...\n"); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, good_vs_text); prog = glCreateProgram(); glAttachShader(prog, vs); glDeleteShader(vs); /* There shouldn't be any GL errors, but clear them all just to be * sure. */ while (glGetError() != 0) /* empty */ ; /* The specified program is not linked. This should generate * the error GL_INVALID_OPERATION. */ glUseShaderProgramEXT(GL_VERTEX_SHADER, prog); err = glGetError(); if (err != GL_INVALID_OPERATION) { printf("Unexpected OpenGL error state 0x%04x for " "glUseShaderProgramEXT called with\n" "an unlinked shader program (expected 0x%04x).\n", err, GL_INVALID_OPERATION); result = PIGLIT_FAIL; } glDeleteProgram(prog); glUseProgram(0); piglit_report_result(result); }