/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file vp-combined-image-units.c * * Tests that ARB_shader_program returns a not-impossible result for * GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. Catches a regression in wine caused * by bug #25518. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLint combined, fragment, vertex; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &combined); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &vertex); if (combined < vertex) { fprintf(stderr, "Max vertex units (%d) > combined units (%d)\n", vertex, combined); pass = GL_FALSE; } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &fragment); if (combined < fragment) { fprintf(stderr, "Max fragment units (%d) > " "combined units (%d)\n", fragment, combined); pass = GL_FALSE; } pass = pass && glGetError() == 0; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); return PIGLIT_FAIL; /* NOTREACHED */ } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_vertex_shader"); }