/* * Copyright 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file * \brief Test texturing from an ATC miptree of a real image. * * Copied from identical ETC1 test. * * This test uses two data files. The file waffles-compressed-atc-64x32.ktx * contains a full miptree in GL_ATC_RGB_AMD format of a 2D texture of * waffles and fruit [1]. The base level size is 64x32 pixels. The file * waffles-decompressed-rgba-64x32.ktx contains a parallel miptree in GL_RGBA * format. Each of its RGBA images was obtained by decompressing the corresponding * ATC image with AMD's Compressonator tool [2]. * * This test draws each miplevel i of the ATC texture such that the image's * lower left corner is at (x=0, y=sum(height of miplevel j for j=0 to i-1)), * and it draws each miplevel of the RGB texture to the right of its * corresponding ATC image. Then it compares that the images are identical. * * [1] The reference image is located at http://people.freedesktop.org/~chadversary/permalink/2012-07-09/1574cff2-d091-4421-a3cf-b56c7943d060.jpg. * [2] https://github.com/GPUOpen-Tools/Compressonator * * Compressonator tool is not perfect: * -RGBA is used for the decompressed image because the tool is buggy with RGB. * -red/blue swapped when decompressing ATC (used script to swap red/blue back for test image) * -7th 1x1 mipmap isn't generated (num_levels 6 instead of 7) */ #include "piglit-util-gl.h" #include "piglit_ktx.h" #define num_levels 6 #define level0_width 64 #define level0_height 32 #define num_vertices 4 static const int window_width = 2 * level0_width; static const int window_height = 2 * level0_height; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 20; config.window_width = window_width; config.window_height = window_height; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static GLuint prog; /* Texture objects. */ static GLuint compressed_tex; static GLuint decompressed_tex; /** * The \a filename is relative to the current test's source directory. * * A new texture is created and returned in \a tex_name. */ static void load_texture(const char *filename, GLuint *tex_name) { struct piglit_ktx *ktx; const struct piglit_ktx_info *info; char filepath[4096]; bool ok = true; piglit_join_paths(filepath, sizeof(filepath), 5, piglit_source_dir(), "tests", "spec", "amd_compressed_atc_texture", filename); ktx = piglit_ktx_read_file(filepath); if (ktx == NULL) piglit_report_result(PIGLIT_FAIL); info = piglit_ktx_get_info(ktx); assert(info->num_miplevels == num_levels); assert(info->target == GL_TEXTURE_2D); assert(info->pixel_width == level0_width); assert(info->pixel_height== level0_height); *tex_name = 0; ok = piglit_ktx_load_texture(ktx, tex_name, NULL); if (!ok) piglit_report_result(PIGLIT_FAIL); piglit_ktx_destroy(ktx); } void piglit_init(int argc, char **argv) { static const char compressed_filename[] = "waffles-compressed-atc-64x32.ktx"; static const char decompressed_filename[] = "waffles-decompressed-rgba-64x32.ktx"; const char vs_source[] = "#version 100\n" "\n" "uniform vec2 window_pixel_size;\n" "uniform vec2 level_pixel_size;\n" "uniform vec2 pixel_offset;\n" "\n" "// vertex is some corner of the unit square [0,1]^2 \n" "attribute vec2 vertex;\n" "varying vec2 tex_coord;\n" "\n" "void main()\n" "{\n" " vec2 pos = vertex;\n" " pos *= level_pixel_size;\n" " pos += pixel_offset;\n" " pos /= 0.5 * window_pixel_size;\n" " pos -= vec2(1, 1);\n" " gl_Position = vec4(pos.xy, 0.0, 1.0);\n" "\n" " tex_coord = vertex;\n" "}\n"; const char fs_source[] = "#version 100\n" "precision highp float;\n" "\n" "uniform sampler2D tex;\n" "varying vec2 tex_coord;\n" "\n" "void main()\n" "{\n" " vec4 t = texture2D(tex, tex_coord);\n" " gl_FragColor = vec4(t.rgb, 1.0);\n" "}\n"; /* Draw a square triangle strip. */ const GLfloat vertices[2 * num_vertices] = { 0, 0, 1, 0, 1, 1, 0, 1, }; GLint vertex_loc; GLuint vertex_buf; piglit_require_extension("GL_AMD_compressed_ATC_texture"); load_texture(compressed_filename, &compressed_tex); load_texture(decompressed_filename, &decompressed_tex); glClearColor(1.0, 0.0, 0.0, 1.0); glViewport(0, 0, window_width, window_height); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); vertex_loc = glGetAttribLocation(prog, "vertex"); glGenBuffers(1, &vertex_buf); glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); glEnableVertexAttribArray(vertex_loc); glVertexAttribPointer(vertex_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glUniform1i(glGetUniformLocation(prog, "tex"), 0); glActiveTexture(GL_TEXTURE0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glUniform2f(glGetUniformLocation(prog, "window_pixel_size"), window_width, window_height); } static void minify(int *x) { assert(*x > 0); if (*x > 1) *x >>= 1; } enum piglit_result piglit_display(void) { GLint pixel_offset_loc = glGetUniformLocation(prog, "pixel_offset"); GLint level_pixel_size_loc = glGetUniformLocation(prog, "level_pixel_size"); int level = 0; int level_width = level0_width; int level_height = level0_height; int y_offset = 0; bool pass = true; glClear(GL_COLOR_BUFFER_BIT); for (level = 0; level < num_levels; ++level) { glUniform2f(level_pixel_size_loc, (float) level_width, (float) level_height); /* Draw miplevel of compressed texture. */ glBindTexture(GL_TEXTURE_2D, compressed_tex); glUniform2f(pixel_offset_loc, 0, y_offset); glDrawArrays(GL_TRIANGLE_FAN, 0, num_vertices); /* Draw miplevel of decompressed texture. */ glBindTexture(GL_TEXTURE_2D, decompressed_tex); glUniform2f(pixel_offset_loc, level0_width, y_offset); glDrawArrays(GL_TRIANGLE_FAN, 0, num_vertices); y_offset += level_height; minify(&level_width); minify(&level_height); } pass = piglit_probe_rect_halves_equal_rgba(0, 0, window_width, window_height); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }