/** * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that GL_DEPTH_CLAMP_FAR_AMD and GL_DEPTH_CLAMP_NEAR_AMD is a * valid state * * Table 6.9 (Transformation state) of OpenGL 4.1 Core added * DEPTH_CLAMP_FAR_AMD and DEPTH_CLAMP_NEAR_AMD * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; PIGLIT_GL_TEST_CONFIG_END static bool check_all_enum_queries(GLenum e, const char *name, GLboolean expected) { GLint i; GLfloat f; GLboolean b; GLdouble d; if (glIsEnabled(e) != expected) { fprintf(stderr, "%s was not enabled properly\n", name); return false; } glGetIntegerv(e, &i); if (i != (GLint) expected) { fprintf(stderr, "%s: i expected to be 0, but returned %d\n", name, i); return false; } glGetFloatv(e, &f); if (f != (GLfloat) expected) { fprintf(stderr, "%s: f expected to be 0.0, but returned %f\n", name, f); return false; } glGetBooleanv(e, &b); if (b != expected) { fprintf(stderr, "%s: b expected to be 0, but returned %d\n", name, (int)b); return false; } glGetDoublev(e, &d); if (d != (GLdouble) expected) { fprintf(stderr, "%s: d expected to be 0.0, but returned %f\n", name, d); return false; } return true; } void piglit_init(int argc, char **argv) { bool pass = true; piglit_require_extension("GL_AMD_depth_clamp_separate"); piglit_require_extension("GL_ARB_depth_clamp"); /* Check the initial state */ pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_FALSE) && pass; glEnable(GL_DEPTH_CLAMP_NEAR_AMD); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_TRUE) && pass; glEnable(GL_DEPTH_CLAMP_FAR_AMD); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_TRUE) && pass; glDisable(GL_DEPTH_CLAMP_NEAR_AMD); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_FALSE) && pass; glDisable(GL_DEPTH_CLAMP_FAR_AMD); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_FALSE) && pass; /* The GL_AMD_depth_clamp_separate spec says: * * In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD, * the token DEPTH_CLAMP may be used to simultaneously enable or * disable depth clamping at both the near and far planes. */ glEnable(GL_DEPTH_CLAMP); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_TRUE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_TRUE) && pass; glDisable(GL_DEPTH_CLAMP); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_FALSE) && pass; glEnable(GL_DEPTH_CLAMP_FAR_AMD); glEnable(GL_DEPTH_CLAMP_NEAR_AMD); glDisable(GL_DEPTH_CLAMP); pass = check_all_enum_queries(GL_DEPTH_CLAMP, "GL_DEPTH_CLAMP", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_FAR_AMD, "GL_DEPTH_CLAMP_FAR_AMD", GL_FALSE) && pass; pass = check_all_enum_queries(GL_DEPTH_CLAMP_NEAR_AMD, "GL_DEPTH_CLAMP_NEAR_AMD", GL_FALSE) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }