/* * Copyright (c) 2014 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file * Tests GL_ARB_base_instance. This test also requires GL_ARB_draw_instanced * and GL_ARB_instanced_arrays */ #include "piglit-util-gl.h" #include "piglit-matrix.h" PIGLIT_GL_TEST_CONFIG_BEGIN #ifdef PIGLIT_USE_OPENGL config.supports_gl_core_version = 31; #else config.supports_gl_es_version = 30; #endif config.window_width = 400; config.window_height = 400; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "arb_base_instance-drawarrays"; static GLint MVPUniform, PosUniform; static GLint VertexAttrib, ColorAttrib; static float modelview[16], projection[16], modelviewproj[16]; #define PRIMS 8 /* Ortho projection width, height */ #define W 10.0 #define H 10.0 /** * Vertex position comes from Pos[instance]. Color comes from an * instanced array. */ static const char *VertShaderText = #ifdef PIGLIT_USE_OPENGL "#version 130 \n" "#extension GL_ARB_draw_instanced: enable \n" #else "#version 300 es\n" "#define gl_InstanceIDARB gl_InstanceID\n" #endif "in vec4 Vertex, Color; \n" "uniform vec2 Pos[8]; \n" "uniform mat4 MVP; \n" "out vec4 ColorVarying; \n" "void main() \n" "{ \n" " vec4 p = Vertex; \n" " vec2 pos = Pos[gl_InstanceIDARB]; \n" " p.xy += pos; \n" " gl_Position = MVP * p; \n" " ColorVarying = Color; \n" "} \n"; /* Simple color pass-through */ static const char *FragShaderText = #ifdef PIGLIT_USE_OPENGL "#version 130 \n" #else "#version 300 es \n" "precision highp float;\n" #endif "in vec4 ColorVarying; \n" "out vec4 FragColor; \n" "void main() \n" "{ \n" " FragColor = ColorVarying; \n" "} \n"; static GLuint VertShader, FragShader, Program; /* Instance positions in uniform array */ static const GLfloat Positions[PRIMS][2] = { { -6, 6 }, { -4, 4 }, { -2, 2 }, { 0, 0 }, { 2, -2 }, { 4, -4 }, { 6, -6 }, { 8, -8 } }; /* Instance colors in vertex array */ static const GLfloat Colors[PRIMS][4] = { {1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1}, {0.5, 0.5, 0.5, 1}, }; /** Convert object position to window position */ static void objpos_to_winpos(const float obj[2], int win[2]) { float winpos[4]; float objpos[4] = { obj[0], obj[1], 0.0, 1.0 }; piglit_project_to_window(winpos, objpos, modelview, projection, 0, 0, piglit_width, piglit_height); win[0] = (int) winpos[0]; win[1] = (int) winpos[1]; } static bool test_instancing(GLuint divisor, GLuint baseInstance, GLuint vao) { GLuint verts_bo, colors_bo; static const GLfloat verts[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1} }; const GLuint numPrims = PRIMS - baseInstance; GLint i, pos[2]; glGenBuffers(1, &verts_bo); glBindBuffer(GL_ARRAY_BUFFER, verts_bo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(VertexAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(VertexAttrib); glGenBuffers(1, &colors_bo); glBindBuffer(GL_ARRAY_BUFFER, colors_bo); glBufferData(GL_ARRAY_BUFFER, sizeof(Colors), Colors, GL_STATIC_DRAW); glVertexAttribPointer(ColorAttrib, 4, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(ColorAttrib); /* advance color once every 'n' instances */ if (vao) { glBindVertexArray(0); glVertexArrayVertexAttribDivisorEXT(vao, ColorAttrib, divisor); glBindVertexArray(vao); } else { glVertexAttribDivisorARB(ColorAttrib, divisor); } glViewport(0, 0, piglit_width, piglit_height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(Program); glDrawArraysInstancedBaseInstance(GL_TRIANGLE_FAN, 0, 4, numPrims, baseInstance); /* check rendering */ for (i = 0; i < numPrims; i++) { GLuint elem = i / divisor + baseInstance; /* compute probe location */ objpos_to_winpos(Positions[i], pos); if (!piglit_probe_pixel_rgba(pos[0], pos[1], Colors[elem])) { fprintf(stderr, "%s: instance %d failed to draw correctly\n", TestName, i); fprintf(stderr, "%s: color instance divisor = %u base = %u\n", TestName, divisor, baseInstance); piglit_present_results(); return false; } } glDisableVertexAttribArray(VertexAttrib); glDisableVertexAttribArray(ColorAttrib); glDeleteBuffers(1, &verts_bo); glDeleteBuffers(1, &colors_bo); piglit_present_results(); return true; } enum piglit_result piglit_display(void) { GLuint div, baseInst; bool has_ext_dsa = piglit_is_extension_supported("GL_EXT_direct_state_access"); GLint vao; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao); for (div = 1; div <= PRIMS; div++) { for (baseInst = 0; baseInst < PRIMS -1; baseInst++) { if (!test_instancing(div, baseInst, 0)) return PIGLIT_FAIL; if (has_ext_dsa && !test_instancing(div, baseInst, vao)) return PIGLIT_FAIL; } } return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { GLuint vao; #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_draw_instanced"); piglit_require_extension("GL_ARB_instanced_arrays"); piglit_require_extension("GL_ARB_base_instance"); #else piglit_require_extension("GL_EXT_base_instance"); #endif VertShader = piglit_compile_shader_text(GL_VERTEX_SHADER, VertShaderText); assert(VertShader); FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, FragShaderText); assert(FragShader); Program = piglit_link_simple_program(VertShader, FragShader); glUseProgram(Program); MVPUniform = glGetUniformLocation(Program, "MVP"); PosUniform = glGetUniformLocation(Program, "Pos"); VertexAttrib = glGetAttribLocation(Program, "Vertex"); ColorAttrib = glGetAttribLocation(Program, "Color"); glUniform2fv(PosUniform, PRIMS, (GLfloat *) Positions); /* Setup coordinate transformation */ piglit_scale_matrix(modelview, 0.5, 0.5, 1.0); piglit_ortho_matrix(projection, -0.5 * W, 0.5 * W, -0.5 * H, 0.5 * H, -1.0, 1.0); piglit_matrix_mul_matrix(modelviewproj, modelview, projection); glUniformMatrix4fv(MVPUniform, 1, GL_FALSE, modelviewproj); glGenVertexArrays(1, &vao); glBindVertexArray(vao); }