/* * Copyright (C) 2017 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** \file * * Test cases which exercise legal operations when a texture/sampler object * has been referenced by one or more texture handles. */ #include "common.h" static struct piglit_gl_test_config *piglit_config; PIGLIT_GL_TEST_CONFIG_BEGIN piglit_config = &config; config.supports_gl_compat_version = 33; config.supports_gl_core_version = 33; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static enum piglit_result call_TexSubImage_when_texture_is_referenced(void *data) { int *img = malloc(16 * 16 * 4 * sizeof(unsigned)); GLuint tex; tex = piglit_integer_texture(GL_RGBA32I, 16, 16, 0, 0); glGetTextureHandleARB(tex); if (!piglit_check_gl_error(GL_NO_ERROR)) { free(img); return PIGLIT_FAIL; } /* The ARB_bindless_texture spec says: * * "The contents of the images in a texture object may still be * updated via commands such as TexSubImage*, CopyTexSubImage*, and * CompressedTexSubImage*, and by rendering to a framebuffer object, * even if the texture object is referenced by one or more texture * handles." */ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_RGBA_INTEGER, GL_INT, img); free(img); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; return PIGLIT_PASS; } static enum piglit_result call_CopyTexSubImage_when_texture_is_referenced(void *data) { GLuint tex; tex = piglit_rgbw_texture(GL_RGBA8, 16, 16, GL_FALSE, GL_FALSE, GL_UNSIGNED_BYTE); glGetTextureHandleARB(tex); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; /* The ARB_bindless_texture spec says: * * "The contents of the images in a texture object may still be * updated via commands such as TexSubImage*, CopyTexSubImage*, and * CompressedTexSubImage*, and by rendering to a framebuffer object, * even if the texture object is referenced by one or more texture * handles." */ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; return PIGLIT_PASS; } static enum piglit_result call_CompressedTexSubImage_when_texture_is_referenced(void *data) { void *compressed; GLuint tex; GLint size; tex = piglit_rgbw_texture(GL_COMPRESSED_RGBA_BPTC_UNORM, 16, 16, GL_FALSE, GL_FALSE, GL_UNSIGNED_NORMALIZED); glGetTextureHandleARB(tex); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &size); compressed = malloc(size); glGetCompressedTexImage(GL_TEXTURE_2D, 0, compressed); /* The ARB_bindless_texture spec says: * * "The contents of the images in a texture object may still be * updated via commands such as TexSubImage*, CopyTexSubImage*, and * CompressedTexSubImage*, and by rendering to a framebuffer object, * even if the texture object is referenced by one or more texture * handles." */ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA_BPTC_UNORM, size, compressed); free(compressed); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; return PIGLIT_PASS; } static enum piglit_result call_BufferSubData_when_texture_is_referenced(void *data) { static const float red[4] = {1, 0, 0, 0}; GLuint tex, tbo; glGenBuffers(1, &tbo); glBindBuffer(GL_TEXTURE_BUFFER, tbo); glBufferData(GL_TEXTURE_BUFFER, sizeof(red), red, GL_STATIC_DRAW); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_BUFFER, tex); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo); glGetTextureHandleARB(tex); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; /* The ARB_bindless_texture spec says: * * "The contents of the buffer object may still be updated via buffer * update commands such as BufferSubData and MapBuffer*, or via the * texture update commands, even if the buffer is bound to a texture * while that buffer texture object is referenced by one or more * texture handles." */ glBufferSubData(GL_TEXTURE_BUFFER, 0, sizeof(red), red); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; return PIGLIT_PASS; } static enum piglit_result call_MapBuffer_when_texture_is_referenced(void *data) { static const float red[4] = {1, 0, 0, 0}; GLuint tex, tbo; glGenBuffers(1, &tbo); glBindBuffer(GL_TEXTURE_BUFFER, tbo); glBufferData(GL_TEXTURE_BUFFER, sizeof(red), red, GL_STATIC_DRAW); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_BUFFER, tex); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo); glGetTextureHandleARB(tex); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; /* The ARB_bindless_texture spec says: * * "The contents of the buffer object may still be updated via buffer * update commands such as BufferSubData and MapBuffer*, or via the * texture update commands, even if the buffer is bound to a texture * while that buffer texture object is referenced by one or more * texture handles." */ glMapBuffer(GL_TEXTURE_BUFFER, GL_READ_ONLY); if (!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; glUnmapBuffer(GL_TEXTURE_BUFFER); return PIGLIT_PASS; } static const struct piglit_subtest subtests[] = { { "Call glTexSubImage* when a texture handle is referenced", "call_TexSubImage_when_texture_referenced", call_TexSubImage_when_texture_is_referenced, NULL }, { "Call glCopyTexSubImage* when a texture handle is referenced", "call_CopyTexSubImage_when_texture_referenced", call_CopyTexSubImage_when_texture_is_referenced, NULL }, { "Call glCompressedTexSubImage* when a texture handle is referenced", "call_CompressedTexSubImage_when_texture_referenced", call_CompressedTexSubImage_when_texture_is_referenced, NULL }, { "Call glBufferSubData when a texture handle is referenced", "call_BufferSubData_when_texture_referenced", call_BufferSubData_when_texture_is_referenced, NULL }, { "Call glMapBuffer when a texture handle is referenced", "call_MapBuffer_when_texture_referenced", call_MapBuffer_when_texture_is_referenced, NULL }, { NULL, NULL, NULL, NULL } }; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { enum piglit_result result; piglit_require_extension("GL_ARB_bindless_texture"); result = piglit_run_selected_subtests(subtests, piglit_config->selected_subtests, piglit_config->num_selected_subtests, PIGLIT_SKIP); piglit_report_result(result); }