/* * Copyright (c) 2015 Ryan Houdek * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END bool compile_simple_program(const char* vs_text, const char* fs_text) { GLuint vs; GLuint fs; GLuint prog; bool status; prog = glCreateProgram(); vs = piglit_compile_shader_text_nothrow(GL_VERTEX_SHADER, vs_text); fs = piglit_compile_shader_text_nothrow(GL_FRAGMENT_SHADER, fs_text); if (!vs || !fs) return false; glAttachShader(prog, vs); glAttachShader(prog, fs); glLinkProgram(prog); status = piglit_link_check_status(prog); glDeleteProgram(prog); return status; } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; char fs_text[256]; piglit_require_extension("GL_EXT_blend_func_extended"); static const char *vs_text = "#version 100\n" "void main() {\n" " gl_Position = vec4(0);\n" "}\n" ; static const char *fs_template = "#version 100\n" "#extension GL_EXT_blend_func_extended : enable\n" "void main() {\n" " %s = vec4(0);\n" " %s = vec4(0);\n" "}\n" ; // Tests that should pass // Regular FragColor snprintf(fs_text, 256, fs_template, "gl_FragColor", "gl_SecondaryFragColorEXT"); pass = compile_simple_program(vs_text, fs_text) && pass; // Regular FragData snprintf(fs_text, 256, fs_template, "gl_FragData[0]", "gl_SecondaryFragDataEXT[0]"); pass = compile_simple_program(vs_text, fs_text) && pass; // Tests that should fail // FragColor & SecondaryFragData snprintf(fs_text, 256, fs_template, "gl_FragColor", "gl_SecondaryFragDataEXT[0]"); pass = !compile_simple_program(vs_text, fs_text) && pass; // FragData & SecondaryFragColor snprintf(fs_text, 256, fs_template, "gl_FragData[0]", "gl_SecondaryFragColorEXT"); pass = !compile_simple_program(vs_text, fs_text) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }