/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * Drawing with dual source blending enabled while fragment shader * doesn't write into src1 is undefined but it should not hang GPU. * It hanged Intel gen8+ GPUs with depth test enabled. * * To detect a hang we clear the window with red, enable dual source blend, * draw with shader which doesn't write to src1 and discards every pixel * then clear the window with green and check if this clearing succeeded to * check that we didn't lost GPU after the draw. * * https://bugs.freedesktop.org/show_bug.cgi?id=107088 * * \author Danylo Piliaiev */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN #ifdef PIGLIT_USE_OPENGL config.supports_gl_compat_version = 30; #else // PIGLIT_USE_OPENGLES3 config.supports_gl_es_version = 30; #endif config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #ifdef PIGLIT_USE_OPENGL static const char *vs_text = "#version 130\n" "in vec4 vertex;\n" "void main() { gl_Position = vertex; }\n" ; static const char *fs_text = "#version 130\n" "void main() {\n" " discard;\n" "}\n" ; #else // PIGLIT_USE_OPENGLES3 static const char *vs_text = "#version 300 es\n" "in vec4 piglit_vertex;\n" "void main() { gl_Position = piglit_vertex; }\n" ; static const char *fs_text = "#version 300 es\n" "void main() {\n" " discard;\n" "}\n" ; #endif enum piglit_result piglit_display(void) { const float green[] = {0.0, 1.0, 0.0}; glClearColor(1.0, 0.0, 0.0, 1.0); #ifdef PIGLIT_USE_OPENGL glClearDepth(1.0); #else glClearDepthf(1.0); #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); piglit_draw_rect(0, 0, 1, 1); bool pass = piglit_check_gl_error(GL_NO_ERROR); glClearColor(0.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; pass = piglit_probe_pixel_rgb(1, 1, green) && pass; glFinish(); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { #ifdef PIGLIT_USE_OPENGL piglit_require_extension("GL_ARB_blend_func_extended"); #else // PIGLIT_USE_OPENGLES3 piglit_require_extension("GL_EXT_blend_func_extended"); #endif GLint max_dual_source; glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max_dual_source); if (max_dual_source < 1) { fprintf(stderr, "ARB_blend_func_extended requires " "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS >= 1. " "Only got %d!\n", max_dual_source); piglit_report_result(PIGLIT_FAIL); } GLuint prog = piglit_build_simple_program(vs_text, fs_text); glUseProgram(prog); glEnable(GL_BLEND); glBlendFuncSeparate(GL_ONE, GL_SRC1_COLOR, GL_ONE, GL_ZERO); glEnable(GL_DEPTH_TEST); }