/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file formats.c * * Test clearing the entire buffer with multiple internal formats. Pass the data * to clear the buffer with in a format so that the GL doesn't have to do any * format conversion. */ #include "piglit-util-gl.h" #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 15; config.supports_gl_core_version = 31; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const struct { GLenum internal_format; GLenum format; GLenum type; int size; bool core_profile; const char *ext[3]; } formats[] = { /* internal_format format type size core extensions */ {GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, 1, false, {NULL, NULL, NULL}}, {GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}}, {GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1, false, {NULL, NULL, NULL}}, {GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}}, {GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2, false, {NULL, NULL, NULL}}, {GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, 4, false, {NULL, NULL, NULL}}, {GL_INTENSITY8, GL_RED, GL_UNSIGNED_BYTE, 1, false, {NULL, NULL, NULL}}, {GL_INTENSITY16, GL_RED, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}}, {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, 4, true, {NULL, NULL, NULL}}, {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, 8, true, {NULL, NULL, NULL}}, /* texture_float */ {GL_ALPHA32F_ARB, GL_ALPHA, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}}, {GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}}, {GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_ALPHA, GL_FLOAT, 8, false, {NULL, "GL_ARB_texture_float", NULL}}, {GL_INTENSITY32F_ARB, GL_RED, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}}, {GL_RGB32F, GL_RGB, GL_FLOAT, 12, true, {NULL, "GL_ARB_texture_float", "GL_ARB_texture_buffer_object_rgb32"}}, {GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, 16, true, {NULL, "GL_ARB_texture_float", NULL}}, /* texture_half_float */ {GL_ALPHA16F_ARB, GL_ALPHA, GL_HALF_FLOAT, 2, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, {GL_LUMINANCE16F_ARB, GL_LUMINANCE, GL_HALF_FLOAT, 2, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, {GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, {GL_INTENSITY16F_ARB, GL_RED, GL_HALF_FLOAT, 2, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, {GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT, 8, true, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, /* texture_integer */ {GL_ALPHA8I_EXT, GL_ALPHA_INTEGER, GL_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_ALPHA16I_EXT, GL_ALPHA_INTEGER, GL_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_ALPHA32I_EXT, GL_ALPHA_INTEGER, GL_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_ALPHA8UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE8I_EXT, GL_LUMINANCE_INTEGER_EXT, GL_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE16I_EXT, GL_LUMINANCE_INTEGER_EXT, GL_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE32I_EXT, GL_LUMINANCE_INTEGER_EXT, GL_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE8UI_EXT, GL_LUMINANCE_INTEGER_EXT, GL_UNSIGNED_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE16UI_EXT, GL_LUMINANCE_INTEGER_EXT, GL_UNSIGNED_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE32UI_EXT, GL_LUMINANCE_INTEGER_EXT, GL_UNSIGNED_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE_ALPHA8I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_BYTE, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE_ALPHA16I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_SHORT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE_ALPHA32I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_INT, 8, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE_ALPHA8UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_BYTE, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_SHORT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_INT, 8, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_INTENSITY8I_EXT, GL_RED_INTEGER, GL_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_INTENSITY16I_EXT, GL_RED_INTEGER, GL_SHORT , 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_INTENSITY32I_EXT, GL_RED_INTEGER, GL_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_INTENSITY8UI_EXT, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_INTENSITY16UI_EXT, GL_RED_INTEGER, GL_UNSIGNED_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_INTENSITY32UI_EXT, GL_RED_INTEGER, GL_UNSIGNED_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_RGB32I, GL_RGB_INTEGER, GL_INT, 12, true, {NULL, "GL_EXT_texture_integer", "GL_ARB_texture_buffer_object_rgb32"}}, {GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT, 12, true, {NULL, "GL_EXT_texture_integer", "GL_ARB_texture_buffer_object_rgb32"}}, {GL_RGBA8I_EXT, GL_RGBA_INTEGER, GL_BYTE, 4, true, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_RGBA16I_EXT, GL_RGBA_INTEGER, GL_SHORT, 8, true, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_RGBA32I_EXT, GL_RGBA_INTEGER, GL_INT, 16, true, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, 4, true, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_RGBA16UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 8, true, {NULL, "GL_EXT_texture_integer", NULL}}, {GL_RGBA32UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 16, true, {NULL, "GL_EXT_texture_integer", NULL}}, /* texture_rg */ {GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1, true, {"GL_ARB_texture_rg", NULL, NULL}}, {GL_R16, GL_RED, GL_UNSIGNED_SHORT, 2, true, {"GL_ARB_texture_rg", NULL, NULL}}, {GL_R16F, GL_RED, GL_HALF_FLOAT, 2, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, {GL_R32F, GL_RED, GL_FLOAT, 4, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", NULL}}, {GL_R8I, GL_RED_INTEGER, GL_BYTE, 1, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_R16I, GL_RED_INTEGER, GL_SHORT, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_R32I, GL_RED_INTEGER, GL_INT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 1, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, 2, true, {"GL_ARB_texture_rg", NULL, NULL}}, {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, 4, true, {"GL_ARB_texture_rg", NULL, NULL}}, {GL_RG16F, GL_RG, GL_HALF_FLOAT, 4, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}}, {GL_RG32F, GL_RG, GL_FLOAT, 8, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", NULL}}, {GL_RG8I, GL_RG_INTEGER, GL_BYTE, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_RG16I, GL_RG_INTEGER, GL_SHORT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_RG32I, GL_RG_INTEGER, GL_INT, 8, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, 8, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}}, }; static bool test_format(const int i) { static const char *const clear_data = "\x01\x02\x02\x03" "\x04\x05\x06\x07" "\x08\x09\x10\x11" "\x12\x13\x14\x15"; static const char *const data_init = "\xff\xff\xff\xff" "\xff\xff\xff\xff" "\x00\x00\x00\x00" "\x00\x00\x00\x00" "\x55\x55\x55\x55" "\x55\x55\x55\x55" "\xaa\xaa\xaa\xaa" "\xaa\xaa\xaa\xaa" "\xff\x00\xff\x00" "\xff\x00\xff\x00" "\x00\xff\x00\xff" "\x00\xff\x00\xff" "\x91\xcc\x45\x36" "\xd3\xe4\xe3\x5b" "\x79\x1e\x21\x39" "\xa8\xfa\x69\x6a"; int j; if (piglit_is_core_profile && !formats[i].core_profile) return true; for (j = 0; j < 3; ++j) if (formats[i].ext[j]) if (!piglit_is_extension_supported( formats[i].ext[j])) return true; printf("Testing %s... ", piglit_get_gl_enum_name(formats[i].internal_format)); fill_array_buffer(64, data_init); glClearBufferData(GL_ARRAY_BUFFER, formats[i].internal_format, formats[i].format, formats[i].type, clear_data); if (!piglit_check_gl_error(GL_NO_ERROR) || !check_array_buffer_data(formats[i].size, clear_data)) { printf("Failed!\n"); return false; } printf("Passed.\n"); return true; } void piglit_init(int argc, char **argv) { bool pass = true; int i; const int buffer_size = 3<<20; unsigned int buffer; piglit_require_extension("GL_ARB_clear_buffer_object"); glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STREAM_READ); for (i = 0; i < ARRAY_SIZE(formats); ++i) pass = test_format(i) && pass; glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &buffer); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_PASS; }