/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file invalid-internal-format.c * * From the GL_ARB_clear_buffer_object spec: * " must be set to one of the format tokens listed in * Table 3.15, "Internal formats for buffer textures"." * * This table only includes a subset of available internal formats. In * particular, the table does not include: * -- unsized formats (e.g.: GL_RGBA) * -- depth or stencil formats * -- compressed formats * -- formats with a component with a bitwidth that is not a multiple of 8 * (e.g.: GL_RGB5_A1). * -- formats with a total bitwidth that is not a multiple of 32 * (e.g.: GL_RGB8). * * Test that the required GL_INVALID_ENUM error is generated for these formats. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 15; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const struct { GLenum internal_format; GLenum format; GLenum type; } formats[] = { /* legacy OpenGL 1.0 "formats" */ {1, GL_ALPHA, GL_UNSIGNED_BYTE}, {2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, {3, GL_RGB, GL_UNSIGNED_BYTE}, {4, GL_RGBA, GL_UNSIGNED_BYTE}, /* unsized formats */ {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, {GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE}, {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, {GL_INTENSITY, GL_INTENSITY, GL_UNSIGNED_BYTE}, {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, /* depth formats */ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, /* component not multiple of 8 bit wide */ {GL_ALPHA4, GL_ALPHA, GL_UNSIGNED_BYTE}, {GL_ALPHA12, GL_ALPHA, GL_UNSIGNED_SHORT}, {GL_LUMINANCE4, GL_LUMINANCE, GL_UNSIGNED_BYTE}, {GL_LUMINANCE12, GL_LUMINANCE, GL_UNSIGNED_SHORT}, {GL_LUMINANCE12_ALPHA4, GL_LUMINANCE_ALPHA, GL_UNSIGNED_INT}, {GL_LUMINANCE12_ALPHA12, GL_LUMINANCE_ALPHA, GL_UNSIGNED_INT}, {GL_INTENSITY4, GL_INTENSITY, GL_UNSIGNED_BYTE}, {GL_INTENSITY12, GL_INTENSITY, GL_UNSIGNED_SHORT}, {GL_R3_G3_B2, GL_RGB, GL_UNSIGNED_BYTE_3_3_2}, {GL_RGB4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4}, {GL_RGB5, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1}, {GL_RGB10, GL_RGB, GL_UNSIGNED_INT_10_10_10_2}, {GL_RGB12, GL_RGB, GL_UNSIGNED_SHORT}, {GL_RGBA2, GL_RGBA, GL_UNSIGNED_BYTE}, {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2}, {GL_RGBA12, GL_RGBA, GL_UNSIGNED_SHORT}, /* format not multiple of 32 bit wide */ {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, /* compressed formats */ {GL_COMPRESSED_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, {GL_COMPRESSED_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, {GL_COMPRESSED_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, {GL_COMPRESSED_INTENSITY, GL_INTENSITY, GL_UNSIGNED_BYTE}, {GL_COMPRESSED_RGB, GL_RGB, GL_UNSIGNED_BYTE}, {GL_COMPRESSED_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, {GL_STENCIL_INDEX8, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE}, }; static bool test_format(const int i) { printf("Testing %s... ", piglit_get_gl_enum_name(formats[i].internal_format)); glClearBufferData(GL_ARRAY_BUFFER, formats[i].internal_format, formats[i].format, formats[i].type, NULL); if (!piglit_check_gl_error(GL_INVALID_ENUM)) { printf("Failed!\n"); return false; } printf("Passed.\n"); return true; } void piglit_init(int argc, char **argv) { bool pass = true; int i; const int buffer_size = 3<<20; unsigned int buffer; piglit_require_extension("GL_ARB_clear_buffer_object"); glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STREAM_READ); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; for (i = 0; i < ARRAY_SIZE(formats); ++i) test_format(i); glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &buffer); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_PASS; }