/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file 3d.c * * A test of using glClearTexSubImage to clear sub-regions of a 3D * texture. A 4x4x4 texture is created with all green data. The region * 1x2x2+1+1+1 is cleared to zeroes by setting the data to NULL and * the region 1x2x2+2+1+1 is cleared to red. All four 4x4 images are * then drawn to the screen in left-to-right order. */ #define TEX_WIDTH 4 #define TEX_HEIGHT 4 #define TEX_DEPTH 4 #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const float green[3] = {0.0, 1.0, 0.0}; static const float red[3] = {1.0, 0.0, 0.0}; static const float black[3] = {0.0, 0.0, 0.0}; static GLuint create_texture(void) { GLubyte tex_data[TEX_WIDTH * TEX_HEIGHT * TEX_DEPTH * 3]; static const GLubyte green_bytes[3] = { 0x00, 0xff, 0x00 }; GLuint tex; int i; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (i = 0; i < TEX_WIDTH * TEX_HEIGHT * TEX_DEPTH; i++) memcpy(tex_data + i * 3, green_bytes, sizeof green_bytes); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_3D, tex); glTexImage3D(GL_TEXTURE_3D, 0, /* level */ GL_RGB, TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH, 0, /* border */ GL_RGB, GL_UNSIGNED_BYTE, tex_data); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); return tex; } static void clear_texture(GLuint tex) { glClearTexSubImage(tex, 0, /* level */ 1, 1, 1, /* x/y/z */ 1, 2, 2, /* width/height/depth */ GL_RGB, GL_UNSIGNED_BYTE, NULL); glClearTexSubImage(tex, 0, /* level */ 2, 1, 1, /* x/y/z */ 1, 2, 2, /* width/height/depth */ GL_RGB, GL_FLOAT, red); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); } static void init_program(void) { GLuint prog; GLuint uniform; static const char vs_source[] = "attribute vec2 piglit_vertex;\n" "attribute vec3 piglit_texcoord;\n" "uniform vec2 fb_size;\n" "varying vec3 tex_coord;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(piglit_vertex * 2.0 /\n" " fb_size - 1.0,\n" " 0.0, 1.0);\n" " tex_coord = piglit_texcoord;\n" "}\n"; static const char fs_source[] = "uniform sampler3D tex;\n" "varying vec3 tex_coord;\n" "\n" "void main()\n" "{\n" " gl_FragColor = texture3D(tex, tex_coord);\n" "}\n"; prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); uniform = glGetUniformLocation(prog, "tex"); glUniform1i(uniform, 0); uniform = glGetUniformLocation(prog, "fb_size"); glUniform2f(uniform, piglit_width, piglit_height); } void piglit_init(int argc, char **argv) { /* glClearTexture is either in the GL_ARB_clear_texture * extension or in core in GL 4.4 */ if (piglit_get_gl_version() < 44 && !piglit_is_extension_supported("GL_ARB_clear_texture")) { printf("OpenGL 4.4 or GL_ARB_clear_texture is required.\n"); piglit_report_result(PIGLIT_SKIP); } init_program(); } static void draw_rect(float x, float y, float width, float height, float tex_z) { struct { float x, y; float tx, ty, tz; } attribs[] = { { x, y, 0.0f, 0.0f, tex_z }, { x + width, y, 1.0f, 0.0f, tex_z }, { x, y + height, 0.0f, 1.0f, tex_z }, { x + width, y + height, 1.0f, 1.0f, tex_z }, }; glEnableVertexAttribArray(PIGLIT_ATTRIB_POS); glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, /* size */ GL_FLOAT, GL_FALSE, /* normalized */ sizeof attribs[0], &attribs[0].x); glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX); glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 3, /* size */ GL_FLOAT, GL_FALSE, /* normalized */ sizeof attribs[0], &attribs[0].tx); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(PIGLIT_ATTRIB_POS); glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX); } enum piglit_result piglit_display(void) { bool pass = true; GLuint tex; int i; tex = create_texture(); clear_texture(tex); glBindTexture(GL_TEXTURE_3D, tex); /* Render all of the images to the screen */ for (i = 0; i < TEX_DEPTH; i++) { draw_rect(i * TEX_WIDTH, 0.0, /* x/y */ TEX_WIDTH, TEX_HEIGHT, i / (TEX_DEPTH - 1.0f)); } glBindTexture(GL_TEXTURE_3D, 0); glDeleteTextures(1, &tex); /* First image is all green */ pass &= piglit_probe_rect_rgb(0, 0, 4, 4, green); /* Second image is green with with a short black and red bar * in the middle */ pass &= piglit_probe_rect_rgb(4, 0, 1, 4, green); pass &= piglit_probe_pixel_rgb(5, 0, green); pass &= piglit_probe_rect_rgb(5, 1, 1, 2, black); pass &= piglit_probe_pixel_rgb(5, 3, green); pass &= piglit_probe_pixel_rgb(6, 0, green); pass &= piglit_probe_rect_rgb(6, 1, 1, 2, red); pass &= piglit_probe_pixel_rgb(6, 3, green); pass &= piglit_probe_rect_rgb(7, 0, 1, 4, green); /* Third image is the same */ pass &= piglit_probe_rect_rgb(8, 0, 1, 4, green); pass &= piglit_probe_pixel_rgb(9, 0, green); pass &= piglit_probe_rect_rgb(9, 1, 1, 2, black); pass &= piglit_probe_pixel_rgb(9, 3, green); pass &= piglit_probe_pixel_rgb(10, 0, green); pass &= piglit_probe_rect_rgb(10, 1, 1, 2, red); pass &= piglit_probe_pixel_rgb(10, 3, green); pass &= piglit_probe_rect_rgb(11, 0, 1, 4, green); /* Fourth image is all green */ pass &= piglit_probe_rect_rgb(12, 0, 4, 4, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }