/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file cube.c * * A test of using glClearTexSubImage to clear faces of a cube * texture. Each face is cleared to a separate color and then all of * the faces are rendered and probed. */ #include "piglit-util-gl.h" struct vertex { float pos; float tex_coord[3]; }; struct face { /* Color used for this face */ float color[3]; /* Texture coordinates needed to access this face */ float tex_coord[3]; GLenum target; }; static const struct face faces[] = { { { 0.0f, 0.0f, 1.0f }, { +1.0f, 0.0f, 0.0f }, GL_TEXTURE_CUBE_MAP_POSITIVE_X }, { { 0.0f, 1.0f, 0.0f }, { -1.0f, 0.0f, 0.0f }, GL_TEXTURE_CUBE_MAP_NEGATIVE_X }, { { 0.0f, 1.0f, 1.0f }, { 0.0f, +1.0f, 0.0f }, GL_TEXTURE_CUBE_MAP_POSITIVE_Y }, { { 1.0f, 0.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y }, { { 1.0f, 0.0f, 1.0f }, { 0.0f, 0.0f, +1.0f }, GL_TEXTURE_CUBE_MAP_POSITIVE_Z }, { { 1.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, -1.0f }, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }, }; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.supports_gl_es_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint create_texture(void) { GLuint tex; int i; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (i = 0; i < 6; i++) { glTexImage2D(faces[i].target, 0, /* level */ GL_RGB, 1, 1, /* width/height */ 0, /* border */ GL_RGB, GL_UNSIGNED_BYTE, NULL); } glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); return tex; } static void clear_texture(GLuint tex) { int i; for (i = 0; i < 6; i++) { glClearTexSubImage(tex, 0, /* level */ 0, 0, i, /* x/y/z */ 1, 1, 1, /* width/height/depth */ GL_RGB, GL_FLOAT, faces[i].color); } if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); } static void init_program(void) { GLuint prog; GLuint uniform; static const char vs_source[] = "attribute float piglit_vertex;\n" "attribute vec3 piglit_texcoord;\n" "uniform vec2 fb_size;\n" "varying vec3 tex_coord;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(vec2(piglit_vertex, 0.5) * 2.0 /\n" " fb_size - 1.0,\n" " 0.0, 1.0);\n" " tex_coord = piglit_texcoord;\n" "}\n"; static const char fs_source[] = "uniform samplerCube tex;\n" "varying vec3 tex_coord;\n" "\n" "void main()\n" "{\n" " gl_FragColor = textureCube(tex, tex_coord);\n" "}\n"; prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); uniform = glGetUniformLocation(prog, "tex"); glUniform1i(uniform, 0); uniform = glGetUniformLocation(prog, "fb_size"); glUniform2f(uniform, piglit_width, piglit_height); } void piglit_init(int argc, char **argv) { /* glClearTexture is either in the GL_ARB_clear_texture * extension or in core in GL 4.4 */ if (piglit_get_gl_version() < 44 && !piglit_is_extension_supported("GL_ARB_clear_texture")) { printf("OpenGL 4.4 or GL_ARB_clear_texture is required.\n"); piglit_report_result(PIGLIT_SKIP); } init_program(); } static void draw_faces(void) { struct vertex vertices[6]; int i; for (i = 0; i < 6; i++) { vertices[i].pos = i + 0.5f; memcpy(vertices[i].tex_coord, faces[i].tex_coord, sizeof faces[i].tex_coord); } glEnableVertexAttribArray(PIGLIT_ATTRIB_POS); glVertexAttribPointer(PIGLIT_ATTRIB_POS, 1, /* size */ GL_FLOAT, GL_FALSE, /* normalized */ sizeof vertices[0], &vertices[0].pos); glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX); glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 3, /* size */ GL_FLOAT, GL_FALSE, /* normalized */ sizeof vertices[0], vertices[0].tex_coord); glDrawArrays(GL_POINTS, 0, 6); glDisableVertexAttribArray(PIGLIT_ATTRIB_POS); glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX); } enum piglit_result piglit_display(void) { bool pass = true; GLuint tex; int i; tex = create_texture(); clear_texture(tex); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); draw_faces(); glBindTexture(GL_TEXTURE_CUBE_MAP, 0); glDeleteTextures(1, &tex); for (i = 0; i < 6; i++) pass &= piglit_probe_pixel_rgb(i, 0, faces[i].color); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }