/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file error.c * * Tests the various error conditions that glClearTexSubImage should * signal. */ #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 14; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END static bool test_sub_clear(void) { GLuint tex; bool pass = true; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, /* level */ GL_RGBA, 4, 4, /* width/height */ 0, /* border */ GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, 1, /* level */ GL_RGBA, 2, 2, /* width/height */ 0, /* border */ GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, 2, /* level */ GL_RGBA, 1, 1, /* width/height */ 0, /* border */ GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); /* test invalid x */ glClearTexSubImage(tex, 0, /* level */ -1, 0, 0, /* x/y/z */ 1, 1, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* test invalid y */ glClearTexSubImage(tex, 0, /* level */ 0, -1, 0, /* x/y/z */ 1, 1, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* test invalid z */ glClearTexSubImage(tex, 0, /* level */ 0, 0, -1, /* x/y/z */ 1, 1, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* test invalid width */ glClearTexSubImage(tex, 0, /* level */ 1, 1, 0, /* x/y/z */ 4, 1, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* Test invalid height */ glClearTexSubImage(tex, 0, /* level */ 1, 1, 0, /* x/y/z */ 1, 4, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* Test invalid depth */ glClearTexSubImage(tex, 0, /* level */ 1, 1, 0, /* x/y/z */ 1, 1, 2, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* test clearing invalid region of level 1 */ glClearTexSubImage(tex, 1, /* level */ 1, 1, 0, /* x/y/z */ 2, 3, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* Test no error */ glClearTexSubImage(tex, 0, /* level */ 1, 1, 0, /* x/y/z */ 2, 3, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_NO_ERROR); glDeleteTextures(1, &tex); return pass; } static bool test_texture_view(void) { GLuint tex, view; bool pass = true; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); /* create view of levels 1..2 as 0..1 */ glGenTextures(1, &view); glTextureView(view, GL_TEXTURE_2D, tex, GL_RGBA8, 1, 2, 0, 1); glBindTexture(GL_TEXTURE_2D, view); pass &= piglit_check_gl_error(GL_NO_ERROR); /* try to clear invalid level */ glClearTexSubImage(view, 2, /* level */ 0, 0, 0, /* x/y/z */ 1, 1, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* clearing all of level 0 should work */ glClearTexSubImage(view, 0, /* level */ 0, 0, 0, /* x/y/z */ 2, 2, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_NO_ERROR); /* try to clear invalid region of level 0 */ glClearTexSubImage(view, 0, /* level */ 0, 0, 0, /* x/y/z */ 4, 4, 1, /* width/height/depth */ GL_RGBA, GL_UNSIGNED_BYTE, NULL /* data */); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); return pass; } void piglit_init(int argc, char **argv) { GLuint tex; bool pass = true; /* glClearTexture is either in the GL_ARB_clear_texture * extension or in core in GL 4.4 */ if (piglit_get_gl_version() < 44 && !piglit_is_extension_supported("GL_ARB_clear_texture")) { printf("OpenGL 4.4 or GL_ARB_clear_texture is required.\n"); piglit_report_result(PIGLIT_SKIP); } /* Create a texture using the zero texture */ glTexImage2D(GL_TEXTURE_2D, 0, /* level */ GL_RGBA, 1, 1, /* width/height */ 0, /* border */ GL_RGBA, GL_UNSIGNED_BYTE, NULL); /* Using the zero texture should result in an error even if it * is a valid texture */ glClearTexImage(0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* We shouldn't be able to use a texture number that doesn't * exist yet */ glClearTexImage(100, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); glGenTextures(1, &tex); /* We shouldn't be able to use a texture that doesn't have any * data yet */ glClearTexImage(tex, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* Set level 1 */ glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 1, /* level */ GL_RGBA, 1, 1, /* width/height */ 0, /* border */ GL_RGBA, GL_UNSIGNED_BYTE, NULL); /* We shouldn't be able to clear a level that doesn't have * data yet */ glClearTexImage(tex, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); pass &= piglit_check_gl_error(GL_INVALID_OPERATION); /* But we should be able to clear level 1 */ glClearTexImage(tex, 1, GL_RGBA, GL_UNSIGNED_BYTE, NULL); pass &= piglit_check_gl_error(GL_NO_ERROR); glBindTexture(GL_TEXTURE_2D, 0); glDeleteTextures(1, &tex); pass &= test_sub_clear(); pass &= test_invalid_format(GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_RGBA, GL_UNSIGNED_BYTE); pass &= test_invalid_format(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT); if (piglit_is_extension_supported("GL_ARB_texture_view")) { pass &= test_texture_view(); } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* unused */ return PIGLIT_FAIL; }