/* * Copyright © 2010 Luca Barbieri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** @file spec/arb_color_buffer_float/clear.c * * Tests that vertex and fragment color clamping do not affect glClear as * specified by ARB_color_buffer_float */ /* * (modify second paragraph, p. 216, removing clamp of clear color) * void ClearColor(float r, float g, float b, float a); * sets the clear value for the color buffers in RGBA mode. * * Fixed-point RGBA * color buffers are cleared to a color values derived by taking the * clear color, clamping to [0,1], and converting to fixed-point * according to the rules of section 2.14.9. */ #include "common.h" GLboolean test() { GLboolean pass = GL_TRUE; unsigned vert_clamp, frag_clamp; for (vert_clamp = 0; vert_clamp < (sanity ? 1 : 3); ++vert_clamp) { for (frag_clamp = sanity ? 1 : 0; frag_clamp < (sanity ? 2 : 3); ++frag_clamp) { GLboolean cpass; GLboolean opass; float* expected; printf("glClear of fbo with vertex clamp %s and fragment clamp %s (expecting no clamping)\n", clamp_strings[vert_clamp], clamp_strings[frag_clamp]); if (!sanity) { glClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, clamp_enums[vert_clamp]); glClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, clamp_enums[frag_clamp]); } glClearColor(pixels[0], pixels[1], pixels[2], pixels[3]); glClear(GL_COLOR_BUFFER_BIT); expected = fixed ? (fixed_snorm ? signed_clamped_pixels : clamped_pixels) : pixels; cpass = piglit_probe_pixel_rgba(0, 0, expected); opass = cpass; if(!cpass && ati_driver && format == GL_RGBA16F_ARB) { printf("ATI driver known *** MAJOR BUG ***: they always clamp clears for fp16 targets!\n"); opass = GL_TRUE; } pass = opass && pass; } } return pass; } unsigned init() { return TEST_SRT; }