include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ${piglit_SOURCE_DIR}/tests/util ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (arb_compute_shader-work_group_size_too_large work_group_size_too_large.c) # vim: ft=cmake: