/* * Copyright 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * This tests glCopySubImageData on different multisampled texture * formats. One texture is created and filled with random data. The * texture is then copied to a second texture, the texture is downloaded, * and the data verified. Because glCopySubImageData is supposed to be a * direct memcpy, the copy is verified to be bit-for-bit copy of the * original. */ #include "piglit-util-gl.h" #define TEX_SIZE 32 #define DEFAULT_SRC_LEVEL 1 #define DEFAULT_DST_LEVEL 3 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 13; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END struct texture_format { GLenum internal_format; GLenum format; GLenum data_type; bool can_be_reinterpreted; GLuint bytes; GLuint block_width; GLuint block_height; }; static const struct texture_format formats[] = { { GL_RED, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, true, 1, 1, 1 }, { GL_R8I, GL_RED_INTEGER, GL_BYTE, true, 1, 1, 1 }, { GL_R8, GL_RED, GL_UNSIGNED_BYTE, true, 1, 1, 1 }, { GL_R8_SNORM, GL_RED, GL_BYTE, true, 1, 1, 1 }, { GL_RG, GL_RG, GL_UNSIGNED_BYTE, false, 2, 1, 1 }, { GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, true, 2, 1, 1 }, { GL_RG8I, GL_RG_INTEGER, GL_BYTE, true, 2, 1, 1 }, { GL_RG8, GL_RG, GL_UNSIGNED_BYTE, true, 2, 1, 1 }, { GL_RG8_SNORM, GL_RG, GL_BYTE, true, 2, 1, 1 }, { GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, true, 2, 1, 1 }, { GL_R16I, GL_RED_INTEGER, GL_SHORT, true, 2, 1, 1 }, { GL_R16, GL_RED, GL_UNSIGNED_SHORT, true, 2, 1, 1 }, { GL_R16_SNORM, GL_RED, GL_SHORT, true, 2, 1, 1 }, { GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, false, 3, 1, 1 }, { GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, true, 3, 1, 1 }, { GL_RGB8I, GL_RGB_INTEGER, GL_BYTE, true, 3, 1, 1 }, { GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, true, 3, 1, 1 }, { GL_RGB8_SNORM, GL_RGB, GL_BYTE, true, 3, 1, 1 }, { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, false, 4, 1, 1 }, { GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, true, 4, 1, 1 }, { GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, true, 4, 1, 1 }, { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, true, 4, 1, 1 }, { GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, true, 4, 1, 1 }, { GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, true, 4, 1, 1 }, { GL_RG16I, GL_RG_INTEGER, GL_SHORT, true, 4, 1, 1 }, { GL_RG16, GL_RG, GL_UNSIGNED_SHORT, true, 4, 1, 1 }, { GL_RG16_SNORM, GL_RG, GL_SHORT, true, 4, 1, 1 }, { GL_R32F, GL_RED, GL_FLOAT, true, 4, 1, 1 }, { GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, true, 6, 1, 1 }, { GL_RGB16I, GL_RGB_INTEGER, GL_SHORT, true, 6, 1, 1 }, { GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, true, 6, 1, 1 }, { GL_RGB16_SNORM, GL_RGB, GL_SHORT, true, 6, 1, 1 }, { GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, true, 8, 1, 1 }, { GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, true, 8, 1, 1 }, { GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, true, 8, 1, 1 }, { GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, true, 8, 1, 1 }, { GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, true, 8, 1, 1 }, { GL_RG32I, GL_RG_INTEGER, GL_INT, true, 8, 1, 1 }, { GL_RG32F, GL_RG, GL_FLOAT, true, 8, 1, 1 }, { GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT, true, 12, 1, 1 }, { GL_RGB32I, GL_RGB_INTEGER, GL_INT, true, 12, 1, 1 }, { GL_RGB32F, GL_RGB, GL_FLOAT, true, 12, 1, 1 }, { GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, true, 16, 1, 1 }, { GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, true, 16, 1, 1 }, { GL_RGBA32F, GL_RGBA, GL_FLOAT, true, 16, 1, 1 }, { GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_ALPHA12, GL_ALPHA, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_LUMINANCE12, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, 2, 1, 1 }, { GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, 2, 1, 1 }, { GL_LUMINANCE12_ALPHA12, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, 2, 1, 1 }, { GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, false, 4, 1, 1 }, { GL_INTENSITY, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_INTENSITY8, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_INTENSITY12, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_INTENSITY16, GL_RED, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1 }, { GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false, 4, 1, 1 }, { GL_STENCIL_INDEX8, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false, 1, 1, 1 }, { GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4 }, { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4 }, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RED, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RED, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4 }, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4 }, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RED, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RED, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_RED_RGTC1, GL_RED, GL_BYTE, true, 8, 4, 4 }, { GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, true, 8, 4, 4 }, { GL_COMPRESSED_RG_RGTC2, GL_RED, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RED, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGB, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_BYTE, true, 16, 4, 4 }, { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_BYTE, true, 16, 4, 4 }, { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false, 8, 1, 1 }, }; static const struct texture_format * find_format(const char *str) { int i; const GLenum format = piglit_get_gl_enum_from_name(str); for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { if (format == formats[i].internal_format) { return &formats[i]; } } printf("Unknown format: %s\n", str); exit(1); return NULL; } static bool is_format_snorm(const struct texture_format *format) { switch (format->internal_format) { case GL_R8_SNORM: case GL_RG8_SNORM: case GL_RGB8_SNORM: case GL_RGBA8_SNORM: case GL_R16_SNORM: case GL_RG16_SNORM: case GL_RGB16_SNORM: case GL_RGBA16_SNORM: return true; default: return false; } } static bool is_format_compressed(const struct texture_format *format) { return format->block_width != 1 && format->block_height != 1; } static bool is_format_supported(const struct texture_format *format) { switch (format->internal_format) { case GL_COMPRESSED_RED_RGTC1: case GL_COMPRESSED_SIGNED_RED_RGTC1: case GL_COMPRESSED_RG_RGTC2: case GL_COMPRESSED_SIGNED_RG_RGTC2: return piglit_is_extension_supported("GL_EXT_texture_compression_rgtc"); case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: if (!piglit_is_extension_supported("GL_EXT_texture_sRGB")) return false; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return piglit_is_extension_supported("GL_EXT_texture_compression_s3tc"); case GL_COMPRESSED_RGBA_BPTC_UNORM: case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return piglit_is_extension_supported("GL_ARB_texture_compression_bptc"); case GL_STENCIL_INDEX8: return piglit_is_extension_supported("GL_ARB_texture_stencil8"); case GL_DEPTH32F_STENCIL8: return piglit_is_extension_supported("GL_ARB_depth_buffer_float"); } return true; } static bool are_formats_compatible(const struct texture_format *f1, const struct texture_format *f2) { if (f1 == f2) return true; if (!f1->can_be_reinterpreted || !f2->can_be_reinterpreted) return false; if (is_format_compressed(f1) && is_format_compressed(f2)) { /* Compressed-to-compressed copies are not supported */ return false; } return f1->bytes == f2->bytes; } static const float green[3] = {0.0, 1.0, 0.0}; const struct texture_format *src_format_arg, *dst_format_arg; unsigned char *rand_data, *src_data, *dst_data, *res_data; int samples = 1; void piglit_init(int argc, char **argv) { int seed = 0; int i, Bpp, rand_data_size; while (argc > 1) { if (sscanf(argv[1], "--seed=%d", &seed) > 0) { --argc; ++argv; } else if (sscanf(argv[1], "--samples=%d", &samples) > 0) { --argc; ++argv; } else if (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0) { printf("usage: arb_copy_image-multisample [--seed=seed] [--samples=samples] [src_format] [dst_format]\n"); exit(0); } else { break; } } assert(samples > 0); srand(seed); piglit_require_extension("GL_ARB_copy_image"); piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_texture_integer"); if (samples > 1) { int max_samples; piglit_require_extension("GL_ARB_texture_multisample"); piglit_require_extension("GL_ARB_sample_shading"); glGetIntegerv(GL_MAX_SAMPLES, &max_samples); if (samples > max_samples) { printf("%d samples not supported\n", samples); piglit_report_result(PIGLIT_SKIP); } } if (argc > 1) { src_format_arg = find_format(argv[1]); assert(src_format_arg != NULL); } if (argc > 2) { dst_format_arg = find_format(argv[2]); assert(dst_format_arg != NULL); assert(dst_format_arg->bytes == src_format_arg->bytes); } /* We now go ahead and generate random data to copy. If we are * dealing with multisampled textures then we generate an array of * images, one image per sample. */ if (src_format_arg) { /* Since we know the source format, we know the number of * bits per texel, so we can restrict the ammount of random * data we generate. */ Bpp = src_format_arg->bytes; } else { /* Allocate enough random data for all the tests */ Bpp = 16; } rand_data_size = TEX_SIZE * TEX_SIZE * 2 * Bpp * samples; rand_data = malloc(rand_data_size); src_data = malloc(rand_data_size); dst_data = malloc(rand_data_size); res_data = malloc(rand_data_size); for (i = 0; i < rand_data_size; ++i) rand_data[i] = rand(); } static void memcpy_rect(void *src, int src_stride, int src_x, int src_y, void *dst, int dst_stride, int dst_x, int dst_y, int width, int height, int Bpp) { int i; src = (char *)src + (src_y * src_stride) + (src_x * Bpp); dst = (char *)dst + (dst_y * dst_stride) + (dst_x * Bpp); for (i = 0; i < height; ++i) { memcpy(dst, src, width * Bpp); src = (char *)src + src_stride; dst = (char *)dst + dst_stride; } } static void setup_test_data(const struct texture_format *src_format, const struct texture_format *dst_format) { int i, j, stride, image_size, data_size; unsigned char *src_image, *res_image; int *rand_int; stride = TEX_SIZE * src_format->bytes; image_size = stride * TEX_SIZE; data_size = image_size * samples; if (src_format->data_type == GL_FLOAT || dst_format->data_type == GL_FLOAT) { /* If it's a floating-point type, let's avoid using invalid * floating-point values. That might throw things off */ float *src_float = (float *)src_data; float *dst_float = (float *)dst_data; rand_int = (int *)rand_data; for (i = 0; i < data_size / sizeof(float); ++i) src_float[i] = rand_int[i] / (float)INT16_MAX; rand_int = (int *)(rand_data + data_size); for (i = 0; i < data_size / sizeof(float); ++i) dst_float[i] = rand_int[i] / (float)INT16_MAX; } else if (src_format->data_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV || dst_format->data_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { /* Use float values in [0,1]. The stencil values will * be the least significant 8 bits in the dwords at odd * offsets. */ float *src_float = (float *)src_data; float *dst_float = (float *)dst_data; rand_int = (int *)rand_data; for (i = 0; i < data_size / sizeof(float); ++i) { src_float[i] = (rand_int[i] & 0xffff) / 65535.0f; assert(src_float[i] <= 1.0f); } rand_int = (int *)(rand_data + data_size); for (i = 0; i < data_size / sizeof(float); ++i) { dst_float[i] = (rand_int[i] & 0xffff) / 65535.0f; assert(dst_float[i] <= 1.0f); } } else { memcpy(src_data, rand_data, data_size); memcpy(dst_data, rand_data + data_size, data_size); } if (is_format_snorm(src_format) || is_format_snorm(dst_format)) { /* In this case, certain values, namely INT_MIN are * are disallowed and may be clampped. */ if (src_format->data_type == GL_BYTE || dst_format->data_type == GL_BYTE) { GLbyte *bytes = (GLbyte *)src_data; for (i = 0; i < data_size / sizeof(*bytes); ++i) if (bytes[i] == -128) bytes[i] = -127; bytes = (GLbyte *)dst_data; for (i = 0; i < data_size / sizeof(*bytes); ++i) if (bytes[i] == -128) bytes[i] = -127; } else if (src_format->data_type == GL_SHORT || dst_format->data_type == GL_SHORT) { GLshort *shorts = (GLshort *)src_data; for (i = 0; i < data_size / sizeof(*shorts); ++i) if (shorts[i] == -32768) shorts[i] = -32767; shorts = (GLshort *)dst_data; for (i = 0; i < data_size / sizeof(*shorts); ++i) if (shorts[i] == -32768) shorts[i] = -32767; } else { assert(!"Invalid data type for SNORM format"); } } /* Creates the expected result image from the source and * destination images. The middle TEX_SIZE/2 x TEX_SIZE/2 pixels * should come from src_data while the rest should come from * dest_data. If samples > 1, then, since CopyImageSubData copies * all the samples, we need to copy the center of every plane. */ /* Copy all of dst_data to result */ memcpy(res_data, dst_data, data_size); for (j = 0; j < samples; ++j) { src_image = src_data + (j * image_size); res_image = res_data + (j * image_size); /* Copy the center TEX_SIZE/2 x TEX_SIZE/2 pixels froms * src_data to res_data */ memcpy_rect(src_image, stride, TEX_SIZE/4, TEX_SIZE/4, res_image, stride, TEX_SIZE/4, TEX_SIZE/4, TEX_SIZE/2, TEX_SIZE/2, src_format->bytes); /* Copy the upper-left corner of the result to the * lower-right of the result */ memcpy_rect(res_image, stride, 0, TEX_SIZE/2, res_image, stride, TEX_SIZE/2, 0, TEX_SIZE/2, TEX_SIZE/2, src_format->bytes); } } const char ms_compare_vs_source[] = "#version 130\n" "in vec2 vertex;\n" "out vec2 tex_coords;\n" "void main()\n" "{\n" " tex_coords = vertex;\n" " vec2 pos = (vertex.xy * 2) - vec2(1, 1);\n" " gl_Position = vec4(pos, 0, 1);\n" "}\n"; const char ms_compare_fs_source[] = "#version 130\n" "#extension GL_ARB_texture_multisample : enable\n" "in vec2 tex_coords;\n" "uniform %ssampler2DMS tex1;\n" "uniform %ssampler2DMS tex2;\n" "uniform ivec2 tex_size;\n" "uniform int samples;\n" "const vec4 red = vec4(1, 0, 0, 1);\n" "const vec4 green = vec4(0, 1, 0, 1);\n" "void main()\n" "{\n" " int count = 0;\n" " ivec2 tex_px = ivec2(tex_coords * tex_size);\n" " for (int i = 0; i < samples; ++i) {\n" " %svec4 val1 = texelFetch(tex1, tex_px, i);\n" " %svec4 val2 = texelFetch(tex2, tex_px, i);\n" " if (val1 == val2)\n" " ++count;\n" " }\n" " gl_FragColor = mix(red, green, float(count) / float(samples));\n" "}\n"; void load_compare_program(const struct texture_format *format) { static struct { GLuint prog; GLuint tex1; GLuint tex2; GLuint tex_size; GLuint samples; } comp, ucomp, icomp, *compare; char *fs_src, *gtype; switch (format->format) { case GL_RED_INTEGER: case GL_RG_INTEGER: case GL_RGB_INTEGER: case GL_RGBA_INTEGER: case GL_BGRA_INTEGER: case GL_STENCIL_INDEX: switch (format->data_type) { case GL_BYTE: case GL_SHORT: case GL_INT: compare = &icomp; break; case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: compare = &ucomp; break; default: assert(!"Invalid data type"); } break; case GL_RED: case GL_RG: case GL_RGB: case GL_RGBA: case GL_BGRA: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_INTENSITY: case GL_DEPTH_COMPONENT: compare = ∁ break; default: assert(!"Invalid Format"); } if (!compare->prog) { if (compare == &comp) { gtype = ""; } else if (compare == &ucomp) { gtype = "u"; } else if (compare == &icomp) { gtype = "i"; } else { assert(!"Invalid comparison fucntion"); gtype = ""; } /* The generated source will be shorter because we replace * a bunch of "%s" with "u", "i", or "" */ fs_src = malloc(sizeof(ms_compare_fs_source)); snprintf(fs_src, sizeof(ms_compare_fs_source), ms_compare_fs_source, gtype, gtype, gtype, gtype); compare->prog = piglit_build_simple_program_unlinked( ms_compare_vs_source, fs_src); glBindAttribLocation(compare->prog, 0, "vertex"); glLinkProgram(compare->prog); piglit_link_check_status(compare->prog); free(fs_src); compare->tex1 = glGetUniformLocation(compare->prog, "tex1"); compare->tex2 = glGetUniformLocation(compare->prog, "tex2"); compare->tex_size = glGetUniformLocation(compare->prog, "tex_size"); compare->samples = glGetUniformLocation(compare->prog, "samples"); } glUseProgram(compare->prog); glUniform1i(compare->tex1, 0); glUniform1i(compare->tex2, 1); glUniform2i(compare->tex_size, TEX_SIZE, TEX_SIZE); glUniform1i(compare->samples, samples); } static enum piglit_result run_multisample_test(const struct texture_format *src_format, const struct texture_format *dst_format) { bool pass = true; int fbo_width, fbo_height; GLuint fbo, rb, src_tex, dst_tex, res_tex; static const GLfloat verts[] = { 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0 }; /* Upload the source, destination, and expected result */ src_tex = piglit_multisample_texture(GL_TEXTURE_2D_MULTISAMPLE, 0, src_format->internal_format, TEX_SIZE, TEX_SIZE, 1, samples, src_format->format, src_format->data_type, src_data); dst_tex = piglit_multisample_texture(GL_TEXTURE_2D_MULTISAMPLE, 0, dst_format->internal_format, TEX_SIZE, TEX_SIZE, 1, samples, dst_format->format, dst_format->data_type, dst_data); res_tex = piglit_multisample_texture(GL_TEXTURE_2D_MULTISAMPLE, 0, dst_format->internal_format, TEX_SIZE, TEX_SIZE, 1, samples, dst_format->format, dst_format->data_type, res_data); pass &= piglit_check_gl_error(GL_NO_ERROR); /* If any of these are zero, but there was no error, then it must * not be renderable, so we just skip without even reporting the * subtest. */ if ((src_tex == 0 || dst_tex == 0 || res_tex == 0) && pass) return PIGLIT_SKIP; glCopyImageSubData(src_tex, GL_TEXTURE_2D_MULTISAMPLE, 0, TEX_SIZE / 4, TEX_SIZE / 4, 0, dst_tex, GL_TEXTURE_2D_MULTISAMPLE, 0, TEX_SIZE / 4, TEX_SIZE / 4, 0, TEX_SIZE / 2, TEX_SIZE / 2, 1); pass &= piglit_check_gl_error(GL_NO_ERROR); glCopyImageSubData(dst_tex, GL_TEXTURE_2D_MULTISAMPLE, 0, 0, TEX_SIZE / 2, 0, dst_tex, GL_TEXTURE_2D_MULTISAMPLE, 0, TEX_SIZE / 2, 0, 0, TEX_SIZE / 2, TEX_SIZE / 2, 1); pass &= piglit_check_gl_error(GL_NO_ERROR); if (piglit_automatic) { fbo_width = TEX_SIZE; fbo_height = TEX_SIZE; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenRenderbuffers(1, &rb); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, fbo_width, fbo_height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); } else { fbo_width = piglit_width; fbo_height = piglit_height; glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); } pass &= piglit_check_gl_error(GL_NO_ERROR); glViewport(0, 0, fbo_width, fbo_height); glClearColor(1.0f, 0.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); /* Now we use a comparison shader to check to see if the * destination matches the expected result. */ glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, dst_tex); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, res_tex); load_compare_program(dst_format); pass &= piglit_check_gl_error(GL_NO_ERROR); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableVertexAttribArray(0); pass &= piglit_check_gl_error(GL_NO_ERROR); /* If the destination texture matches the expected result, we * should get green. If not, we get red and this test fails. */ pass &= piglit_probe_rect_rgb(0, 0, fbo_width, fbo_height, green); glDeleteTextures(1, &src_tex); glDeleteTextures(1, &dst_tex); glDeleteTextures(1, &res_tex); if (!piglit_automatic) piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } /** test if two pixels are equal, according to the format */ static bool pixels_equal(const void *p1, const void *p2, const struct texture_format *format) { if (format->data_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { /* don't compare the 3 unused bytes which pad the * stencil value. */ const float *f1 = (const float *) p1; const float *f2 = (const float *) p2; const GLuint *b1 = (const GLuint *) p1; const GLuint *b2 = (const GLuint *) p2; if (f1[0] != f2[0]) return false; if ((b1[1] & 0xff) != (b2[1] & 0xff)) return false; return true; } else { return memcmp(p1, p2, format->bytes) == 0; } } static bool check_texture(GLuint texture, unsigned level, const struct texture_format *format, const unsigned char *data) { int i, j, k; bool pass = true; unsigned char *tex_data; tex_data = malloc(TEX_SIZE * TEX_SIZE * format->bytes); glBindTexture(GL_TEXTURE_2D, texture); if (format->block_width != 1 || format->block_height != 1) { /* Compressed */ glGetCompressedTexImage(GL_TEXTURE_2D, level, tex_data); } else { glGetTexImage(GL_TEXTURE_2D, level, format->format, format->data_type, tex_data); } for (j = 0; j < TEX_SIZE; ++j) { for (i = 0; i < TEX_SIZE; ++i) { int pos = ((j * TEX_SIZE) + i) * format->bytes; if (!pixels_equal(tex_data + pos, data + pos, format)) { fprintf(stdout, "texel mismatch at (%d, %d); expected 0x", i, j); for (k = format->bytes - 1; k >= 0; --k) fprintf(stdout, "%02x", data[pos + k]); fprintf(stdout, ", received 0x"); for (k = format->bytes - 1; k >= 0; --k) fprintf(stdout, "%02x", tex_data[pos + k]); fprintf(stdout, ".\n"); pass = false; i = j = TEX_SIZE; /* exit loops upon error */ } } } free(tex_data); return pass; } static enum piglit_result run_test(const struct texture_format *src_format, const struct texture_format *dst_format) { bool pass = true, warn = false; unsigned src_width, src_height, dst_width, dst_height; unsigned src_level, dst_level; GLuint texture[2]; glEnable(GL_TEXTURE_2D); glGenTextures(2, texture); src_width = TEX_SIZE * src_format->block_width; src_height = TEX_SIZE * src_format->block_height; glBindTexture(GL_TEXTURE_2D, texture[0]); if (src_format->can_be_reinterpreted) { src_level = DEFAULT_SRC_LEVEL; glTexStorage2D(GL_TEXTURE_2D, src_level + 2, src_format->internal_format, src_width << src_level, src_height << src_level); if (src_format->block_width != 1 || src_format->block_height != 1) { /* Compressed */ glCompressedTexSubImage2D(GL_TEXTURE_2D, src_level, 0, 0, src_width, src_height, src_format->internal_format, TEX_SIZE * TEX_SIZE * src_format->bytes, src_data); } else { glTexSubImage2D(GL_TEXTURE_2D, src_level, 0, 0, src_width, src_height, src_format->format, src_format->data_type, src_data); } } else { src_level = 0; /* All non-reintepretable textures are uncompressed */ glTexImage2D(GL_TEXTURE_2D, 0, src_format->internal_format, src_width, src_height, 0, src_format->format, src_format->data_type, src_data); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); pass &= piglit_check_gl_error(GL_NO_ERROR); if (!pass) goto cleanup; warn |= !check_texture(texture[0], src_level, src_format, src_data); dst_width = TEX_SIZE * dst_format->block_width; dst_height = TEX_SIZE * dst_format->block_height; glBindTexture(GL_TEXTURE_2D, texture[1]); if (dst_format->can_be_reinterpreted) { dst_level = DEFAULT_DST_LEVEL; glTexStorage2D(GL_TEXTURE_2D, dst_level + 2, dst_format->internal_format, dst_width << dst_level, dst_height << dst_level); if (dst_format->block_width != 1 || dst_format->block_height != 1) { /* Compressed */ glCompressedTexSubImage2D(GL_TEXTURE_2D, dst_level, 0, 0, dst_width, dst_height, dst_format->internal_format, TEX_SIZE * TEX_SIZE * dst_format->bytes, dst_data); } else { glTexSubImage2D(GL_TEXTURE_2D, dst_level, 0, 0, dst_width, dst_height, dst_format->format, dst_format->data_type, dst_data); } } else { dst_level = 0; /* All non-reintepritable textures are uncompressed */ glTexImage2D(GL_TEXTURE_2D, 0, dst_format->internal_format, dst_width, dst_height, 0, dst_format->format, dst_format->data_type, dst_data); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); pass &= piglit_check_gl_error(GL_NO_ERROR); if (!pass) goto cleanup; warn |= !check_texture(texture[1], dst_level, dst_format, dst_data); glCopyImageSubData(texture[0], GL_TEXTURE_2D, src_level, src_width / 4, src_height / 4, 0, texture[1], GL_TEXTURE_2D, dst_level, dst_width / 4, dst_height / 4, 0, src_width / 2, src_height / 2, 1); pass &= piglit_check_gl_error(GL_NO_ERROR); glCopyImageSubData(texture[1], GL_TEXTURE_2D, dst_level, 0, dst_height / 2, 0, texture[1], GL_TEXTURE_2D, dst_level, dst_width / 2, 0, 0, dst_width / 2, dst_height / 2, 1); pass &= piglit_check_gl_error(GL_NO_ERROR); pass &= check_texture(texture[1], dst_level, dst_format, res_data); cleanup: glDeleteTextures(2, texture); glDisable(GL_TEXTURE_2D); return pass ? (warn ? PIGLIT_WARN : PIGLIT_PASS) : PIGLIT_FAIL; } enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_PASS; enum piglit_result subtest; const struct texture_format *src_format_list, *dst_format_list; const struct texture_format *src_format, *dst_format; int sf, df, src_format_count, dst_format_count; if (src_format_arg) { src_format_list = src_format_arg; src_format_count = 1; } else { src_format_list = formats; src_format_count = ARRAY_SIZE(formats); } if (dst_format_arg) { dst_format_list = dst_format_arg; dst_format_count = 1; } else { dst_format_list = formats; dst_format_count = ARRAY_SIZE(formats); } for (sf = 0; sf < src_format_count; ++sf) { src_format = &src_format_list[sf]; if (!is_format_supported(src_format)) continue; const char *src_name = piglit_get_gl_enum_name(src_format->internal_format); for (df = 0; df < dst_format_count; ++df) { dst_format = &dst_format_list[df]; if (!is_format_supported(dst_format)) continue; if (!are_formats_compatible(src_format, dst_format)) continue; const char *dst_name = piglit_get_gl_enum_name( dst_format->internal_format); setup_test_data(src_format, dst_format); if (samples == 1) { subtest = run_test(src_format, dst_format); } else { if (is_format_compressed(src_format) || is_format_compressed(dst_format)) continue; subtest = run_multisample_test(src_format, dst_format); } if (!src_format_arg) { /* In this case, we're running a full suite * of subtests, report accordingly. */ piglit_report_subtest_result(subtest, "Source: %s/Destination: %s", src_name, dst_name); } else if (!dst_format_arg) { /* In this case, the source format was * specified but the destination was not. * Report one subtest per destination. */ piglit_report_subtest_result(subtest, "Destination Format: %s", dst_name); } if (subtest == PIGLIT_FAIL) result = PIGLIT_FAIL; else if (subtest == PIGLIT_WARN && result == PIGLIT_PASS) result = PIGLIT_WARN; } } return result; }