/* * Copyright © 2008, 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" #include "dsa-utils.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.supports_gl_compat_version = 20; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_template[] = "#version %s\n" "#if __VERSION__ < 130\n" "attribute vec4 piglit_vertex;\n" "#else\n" "in vec4 piglit_vertex;\n" "#endif\n" "uniform mat3 xform;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4((xform * piglit_vertex.xyw).xy, 0, 1);\n" "}\n" ; static const char fs_template[] = "#version %s\n" "#if __VERSION__ < 130\n" "#define piglit_color gl_FragColor\n" "#else\n" "out vec4 piglit_color;\n" "#endif\n" "uniform vec3 color;\n" "\n" "void main()\n" "{\n" " piglit_color = vec4(color, 1);\n" "}\n" ; static GLuint builder_prog = 0; static GLuint texture2D_prog = 0; static GLuint texture_rect_prog = 0; static bool inrect(int x, int y, int x1, int y1, int x2, int y2) { if (x >= x1 && x < x2 && y >= y1 && y < y2) return true; else return false; } static bool check_results(int dstx, int dsty, int w, int h) { GLfloat *results; bool pass = true; int x, y; results = malloc(w * h * 4 * sizeof(GLfloat)); /* Check the results */ glReadPixels(dstx, dsty, w, h, GL_RGBA, GL_FLOAT, results); for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { GLfloat expected[3]; if (inrect(x, y, 5, h/2, w - 5, h - 5)) { expected[0] = 0.0; expected[1] = 0.0; expected[2] = 1.0; } else if (inrect(x, y, 5, 5, w - 5, h/2)) { expected[0] = 0.0; expected[1] = 1.0; expected[2] = 0.0; } else { expected[0] = 1.0; expected[1] = 0.0; expected[2] = 0.0; } if (results[(y * w + x) * 4 + 0] != expected[0] || results[(y * w + x) * 4 + 1] != expected[1] || results[(y * w + x) * 4 + 2] != expected[2]) { printf("Expected at (%d,%d): %f,%f,%f\n", x, y, expected[0], expected[1], expected[2]); printf("Probed at (%d,%d): %f,%f,%f\n", x, y, results[(y * w + x) * 4 + 0], results[(y * w + x) * 4 + 1], results[(y * w + x) * 4 + 2]); pass = false; } } } free(results); return pass; } static bool do_row(int srcy, int srcw, int srch, GLenum target) { int srcx = 20; int dstx = 80, dsty = srcy; int dstx2 = 140, dsty2 = srcy; int remain_width; int remain_height; GLuint texname; bool pass = true; GLint color_loc; GLuint prog; /* Rectangle textures use coordinates on the range [0..w]x[0..h], * where as all other textures use coordinates on the range * [0..1]x[0..1]. */ const GLfloat tex_s_max = (target == GL_TEXTURE_RECTANGLE_ARB) ? (float)srcw : 1.0; const GLfloat tex_t_max = (target == GL_TEXTURE_RECTANGLE_ARB) ? (float)srch : 1.0; /* Draw the object we're going to copy */ glUseProgram(builder_prog); color_loc = glGetUniformLocation(builder_prog, "color"); dsa_set_xform(builder_prog, piglit_width, piglit_height); glUniform3f(color_loc, 1.0, 0.0, 0.0); piglit_draw_rect(srcx, srcy, srcw, srch); glUniform3f(color_loc, 0.0, 1.0, 0.0); piglit_draw_rect(srcx + 5, srcy + 5, srcw - 10, srch/2 - 5); glUniform3f(color_loc, 0.0, 0.0, 1.0); piglit_draw_rect(srcx + 5, srcy + srch/2, srcw - 10, srch - 5 - srch/2); /* Create a texture image and copy it in */ glGenTextures(1, &texname); glBindTexture(target, texname); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* The default mode is GL_REPEAT, and this mode is invalid for * GL_TEXTURE_RECTANGLE_ARB textures. */ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(target, 0, GL_RGBA8, srcw, srch, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glCopyTextureSubImage2D(texname, 0, 0, 0, /* offset in image */ srcx, srcy, /* offset in readbuffer */ srcw, srch); /* Draw the texture image out */ switch (target) { case GL_TEXTURE_2D: prog = texture2D_prog; break; case GL_TEXTURE_RECTANGLE_ARB: prog = texture_rect_prog; break; default: fprintf(stderr, "Invalid texture target.\n"); return false; } glUseProgram(prog); dsa_set_xform(prog, piglit_width, piglit_height); piglit_draw_rect_tex(dstx, dsty, srcw, srch, 0.0, 0.0, tex_s_max, tex_t_max); glTexImage2D(target, 0, GL_RGBA8, srcw, srch, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); remain_width = srcw - (srcw / 2); remain_height = srch - (srch / 2); glCopyTextureSubImage2D(texname, 0, 0, 0, /* offset in image */ srcx, srcy, /* offset in readbuffer */ srcw / 2, srch / 2); glCopyTextureSubImage2D(texname, 0, srcw / 2, 0, /* offset in image */ srcx + srcw / 2, srcy, /* " in readbuffer */ remain_width, srch / 2); glCopyTextureSubImage2D(texname, 0, 0, srch / 2, /* offset in image */ srcx, srcy + srch / 2, /* " in readbuffer */ srcw / 2, remain_height); glCopyTextureSubImage2D(texname, 0, srcw / 2, srch / 2, /* offset in image */ srcx + srcw / 2, srcy + srch / 2, /*" in rb */ remain_width, remain_height); /* Draw the texture image out */ piglit_draw_rect_tex(dstx2, dsty2, srcw, srch, 0.0, 0.0, tex_s_max, tex_t_max); glDeleteTextures(1, &texname); printf("Checking %s, rect 1:\n", piglit_get_gl_enum_name(target)); pass = check_results(dstx, dsty, srcw, srch) && pass; printf("Checking %s, rect 2:\n", piglit_get_gl_enum_name(target)); pass = check_results(dstx2, dsty2, srcw, srch) && pass; return pass; } enum piglit_result piglit_display(void) { bool pass; int srcy = 5; glClear(GL_COLOR_BUFFER_BIT); /* Test plain old 2D textures. */ pass = do_row(srcy, 32, 32, GL_TEXTURE_2D); srcy += 33 + 5; /* Test non-power-of-two 2D textures. */ pass = do_row(srcy, 31, 13, GL_TEXTURE_2D) && pass; srcy += 15; pass = do_row(srcy, 11, 34, GL_TEXTURE_2D) && pass; srcy += 35 + 5; /* Test non-power-of-two 2D textures. */ if (texture_rect_prog != 0) { pass = do_row(srcy, 31, 13, GL_TEXTURE_RECTANGLE_ARB) && pass; srcy += 14; pass = do_row(srcy, 11, 34, GL_TEXTURE_RECTANGLE_ARB) && pass; srcy += 35 + 5; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { char *vs_source; char *fs_source; bool es; int major; int minor; const char * ver; piglit_require_extension("GL_ARB_direct_state_access"); glClearColor(0.5, 0.5, 0.5, 1.0); piglit_get_glsl_version(&es, &major, &minor); ver = ((major * 100 + minor) >= 140) ? "140" : "110"; (void)!asprintf(&vs_source, vs_template, ver); (void)!asprintf(&fs_source, fs_template, ver); builder_prog = piglit_build_simple_program(vs_source, fs_source); free(vs_source); free(fs_source); texture2D_prog = dsa_create_program(GL_TEXTURE_2D); if (piglit_is_extension_supported("GL_ARB_texture_rectangle")) texture_rect_prog = dsa_create_program(GL_TEXTURE_RECTANGLE_ARB); }