/* * Copyright 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file create_textures.c * * Tests glCreateTextures to see if it behaves in the expected way, * throwing the correct errors, etc. */ #include "piglit-util-gl.h" #include "dsa-utils.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_direct_state_access"); } enum piglit_result piglit_display(void) { bool pass = true; GLuint name; /* Throw some invalid inputs at glCreateTextures. */ if (!piglit_khr_no_error) { /* Invalid (not a target) */ glCreateTextures(GL_INVALID_ENUM, 1, &name); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; /* Invalid (not supported) target */ glCreateTextures(GL_PROXY_TEXTURE_2D, 1, &name); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; /* Invalid zero target */ glCreateTextures(0, 1, &name); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; /* n is negative */ glCreateTextures(GL_TEXTURE_2D, -1, &name); pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass; } /* Trivial, but should work. */ glCreateTextures(GL_TEXTURE_2D, 1, &name); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; }