/* * Copyright (c) 2012 VMware, Inc. * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * Test glGetTexImage for luminance formats. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *TestName = "gettextureimage-luminance"; static float tolerance = 3.0 / 255.0; static bool rgba_equal(const float *c1, const float *c2) { return ((fabs(c1[0] - c2[0]) < tolerance) && (fabs(c1[1] - c2[1]) < tolerance) && (fabs(c1[2] - c2[2]) < tolerance) && (fabs(c1[3] - c2[3]) < tolerance)); } static bool lum_equal(const float *l1, const float *l2) { return fabs(*l1 - *l2) < tolerance; } /* * Test reading back a luminance texture as luminance and RGBA. */ static bool test_luminance(void) { static const GLfloat lumImage[2*2] = { 0.25, 0.25, 0.25, 0.25 }; static const GLfloat rgbaImage[4] = { 0.25, 0.0, 0.0, 1.0 }; GLuint tex; GLfloat test[2*2*4]; /* create 2x2 GL_LUMINANCE texture */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 2, 0, GL_LUMINANCE, GL_FLOAT, lumImage); /* Get and check luminance image */ glGetTextureImage(tex, 0, GL_LUMINANCE, GL_FLOAT, sizeof(test), test); if (!lum_equal(lumImage, test)) { printf("%s: glGetTextureImage(GL_LUMINANCE as" " GL_LUMINANCE) failed\n", TestName); printf(" Expected %g Found %g\n", lumImage[0], test[0]); return false; } /* Get and check rgba image */ glGetTextureImage(tex, 0, GL_RGBA, GL_FLOAT, sizeof(test), &test); if (!rgba_equal(rgbaImage, test)) { printf("%s: glGetTextureImage(GL_LUMINANCE as" " GL_RGBA) failed\n", TestName); printf(" Expected %g, %g, %g, %g Found %g, %g, %g, %g\n", rgbaImage[0], rgbaImage[1], rgbaImage[2], rgbaImage[3], test[0], test[1], test[2], test[3]); return false; } return true; } /* * Test reading back an RGBA texture as luminance. */ static bool test_rgba(void) { static const GLfloat rgbaImage[4] = { 0.5, 0.25, 0.125, 1.0 }; static const GLfloat lumImage[1] = { 0.5 }; GLuint tex; GLfloat test[2*2*4]; /* create 1x1 GL_RGBA texture */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT, rgbaImage); /* Get and check luminance image */ glGetTextureImage(tex, 0, GL_LUMINANCE, GL_FLOAT, sizeof(test), test); if (!lum_equal(lumImage, test)) { printf("%s: glGetTextureImage(GL_RGBA as" " GL_LUMINANCE) failed\n", TestName); printf(" Expected %g Found %g\n", lumImage[0], test[0]); return false; } return true; } /* * Test reading back a luminance texture via FBO + glReadPixels as RGBA. */ static bool test_fbo_readpixels_lum_as_rgba(void) { static const GLfloat lumImage[2*2] = { 0.25, 0.25, 0.25, 0.25 }; static const GLfloat rgbaImage[4] = { 0.25, 0.0, 0.0, 1.0 }; GLuint tex, fbo; GLfloat test[2*2*4]; GLenum status; if (!piglit_is_extension_supported("GL_ARB_framebuffer_object")) return true; /* create 2x2 GL_LUMINANCE texture */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 2, 0, GL_LUMINANCE, GL_FLOAT, lumImage); /* create an FBO to wrap the texture so we can read it back * with glReadPixels */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { /* can't test glReadPixels from a luminance fbo/texture */ if (!piglit_automatic) { printf("Skipping FBO ReadPixels test\n"); } return true; } /* get rgba image (only red should have the lum value) */ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, test); if (!rgba_equal(rgbaImage, test)) { printf("%s: glReadPixels(GL_LUMINANCE as GL_RGBA) failed\n", TestName); printf(" Expected %g, %g, %g, %g Found %g, %g, %g, %g\n", rgbaImage[0], rgbaImage[1], rgbaImage[2], rgbaImage[3], test[0], test[1], test[2], test[3]); return false; } return true; } /* * Test reading back an RGBA texture via FBO + glReadPixels as luminance. */ static bool test_fbo_readpixels_rgba_as_lum(void) { static const GLfloat rgbaImage[4] = { 0.5, 0.25, 0.125, 1.0 }; static const GLfloat lumImage[1] = { 0.5 + 0.25 + 0.125 }; GLuint tex, fbo; GLfloat test[1]; GLenum status; if (!piglit_is_extension_supported("GL_ARB_framebuffer_object")) return true; /* create 1x1 GL_RGBA texture */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT, rgbaImage); /* create an FBO to wrap the texture so we can read it back * with glReadPixels */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { /* something failed with FBO setup, ignore it */ if (!piglit_automatic) { printf("Skipping FBO ReadPixels test\n"); } return true; } /* get luminance image, should be sum of RGB values */ glReadPixels(0, 0, 1, 1, GL_LUMINANCE, GL_FLOAT, test); if (!lum_equal(lumImage, test)) { printf("%s: glReadPixels(GL_RGBA as GL_LUMINANCE) failed\n", TestName); printf(" Expected %g Found %g\n", lumImage[0], test[0]); return false; } return true; } enum piglit_result piglit_display(void) { bool pass = true; pass = test_luminance() && pass; pass = test_rgba() && pass; pass = test_fbo_readpixels_lum_as_rgba() && pass; pass = test_fbo_readpixels_rgba_as_lum() && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_direct_state_access"); }