/* * Copyright © 2013, 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file texture-buffer.c * * Tests that glBufferData() synchronizes correctly with TBO rendering. * * Caught a bug in the i965 driver after a core Mesa refactor. * * Adapted to test glTextureBuffer by Laura Ekstrand (December 2014). */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_source[] = "#version 140\n" "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n" ; static const char fs_source[] = "#version 140\n" "uniform samplerBuffer s;\n" "void main()\n" "{\n" " gl_FragColor = texelFetch(s, 0);\n" "}\n" ; static GLuint prog; static GLuint tex; static GLuint bo; enum piglit_result piglit_display(void) { bool pass = true; static const float green[] = {0, 1, 0, 0}; static const float blue[] = {0, 0, 1, 0}; static const uint8_t g_rgba8[] = {0x00, 0xff, 0x00, 0x00}; static const uint8_t b_rgba8[] = {0x00, 0x00, 0xff, 0x00}; glBufferData(GL_TEXTURE_BUFFER, sizeof(g_rgba8), g_rgba8, GL_STREAM_DRAW); piglit_draw_rect(-1, -1, 1, 2); glBufferData(GL_TEXTURE_BUFFER, sizeof(b_rgba8), b_rgba8, GL_STREAM_DRAW); piglit_draw_rect(0, -1, 1, 2); pass = piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height, green) && pass; pass = piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height, blue) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_direct_state_access"); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); glGenBuffers(1, &bo); glBindBuffer(GL_TEXTURE_BUFFER, bo); glCreateTextures(GL_TEXTURE_BUFFER, 1, &tex); glTextureBuffer(tex, GL_RGBA8, bo); glBindTextureUnit(0, tex); }