/* * Copyright © 2011 VMware, Inc. * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ /** * Test glTextureSubImage*D. This is pretty trivial, since it only uses * glTextureSubImage*D with offsets of 0 and the width, height, and depth of * the full image. Moreover, it doesn't test varying depths for the 3D case. * But since DSA functions share backends with the non-DSA ones, we really * only need to test entry points here. */ #include "piglit-util-gl.h" #include #include #include "dsa-utils.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLubyte* random_image_data(int width, int height, int depth) { int i; GLubyte *img = malloc(4 * width * height * depth * sizeof(GLubyte)); for (i = 0; i < 4 * width * height * depth; ++i) { img[i] = rand() % 256; } return img; } /* random_image_data */ static int depth = 4; static GLubyte *refImg; static enum piglit_result subtest(GLenum target) { bool pass = true; GLuint tex; GLuint prog; prog = dsa_create_program(target); /* Draw the reference image. */ glCreateTextures(target, 1, &tex); glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (target == GL_TEXTURE_1D) { glTextureStorage1D(tex, 1, GL_RGBA8, piglit_width); glTextureSubImage1D(tex, 0, 0, piglit_width, GL_RGBA, GL_UNSIGNED_BYTE, refImg); } else if (target == GL_TEXTURE_2D) { glTextureStorage2D(tex, 1, GL_RGBA8, piglit_width, piglit_height); glTextureSubImage2D(tex, 0, 0, 0, piglit_width, piglit_height, GL_RGBA, GL_UNSIGNED_BYTE, refImg); } else if (target == GL_TEXTURE_3D) { glTextureStorage3D(tex, 1, GL_RGBA8, piglit_width, piglit_height, depth); glTextureSubImage3D(tex, 0, 0, 0, 0, piglit_width, piglit_height, 1, GL_RGBA, GL_UNSIGNED_BYTE, refImg); } glUseProgram(prog); glBindTextureUnit(0, tex); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect_tex(-1.0, -1.0, 2.0, 2.0, 0.0, 0.0, 1.0, 1.0); if (target == GL_TEXTURE_1D) { pass = piglit_probe_image_ubyte(0, 0, piglit_width, 1, GL_RGBA, refImg) && pass; } else { pass = piglit_probe_image_ubyte(0, 0, piglit_width, piglit_height, GL_RGBA, refImg) && pass; } glUseProgram(0); glDeleteProgram(prog); if (!piglit_automatic) piglit_present_results(); piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s", piglit_get_gl_enum_name(target)); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } enum piglit_result piglit_display(void) { static const GLenum targets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D }; int i; enum piglit_result result = PIGLIT_PASS; enum piglit_result subtest_result; /* Loop over 1/2/3D texture targets */ for (i = 0; i < ARRAY_SIZE(targets); i++) { subtest_result = subtest(targets[i]); if (subtest_result != PIGLIT_PASS) result = PIGLIT_FAIL; } return result; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_direct_state_access"); piglit_require_extension("GL_ARB_texture_storage"); srand(0); /* Make the image data for testing. */ refImg = random_image_data(piglit_width, piglit_height, depth); }