/* * Copyright (c) VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file * Test texture unit state with respect to the different number of * texture coord units, image units, combined units, etc. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define MAX_UNITS 256 /** random number for checking state */ static GLfloat Random[MAX_UNITS][4]; static GLint MaxTextureCoordUnits; static GLint MaxTextureVertexUnits; static GLint MaxTextureImageUnits; static GLint MaxTextureCombinedUnits; static void generate_random_numbers(void) { int i, j; for (i = 0; i < ARRAY_SIZE(Random); i++) { for (j = 0; j < 4; j++) { /* values in [0, 1] */ Random[i][j] = (rand() % 1000) * .001; } } } static bool equal4v(const GLfloat v1[4], const GLfloat v2[4]) { return (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v1[3] == v2[3]); } static void report4v(const GLfloat exp[4], const GLfloat act[4]) { printf("Expected (%g, %g, %g, %g) but found (%g, %g, %g, %g)\n", exp[0], exp[1], exp[2], exp[3], act[0], act[1], act[2], act[3]); } static bool test_texture_params(void) { GLuint tex[MAX_UNITS]; int i; int maxUnit; piglit_reset_gl_error(); glCreateTextures(GL_TEXTURE_2D, MaxTextureCombinedUnits, tex); /* set per-unit state */ for (i = 0; i < MaxTextureCombinedUnits; i++) { glBindTextureUnit(i, tex[i]); glTextureParameterfv(tex[i], GL_TEXTURE_BORDER_COLOR, Random[i]); } /* check per-unit state */ for (i = 0; i < MaxTextureCombinedUnits; i++) { GLfloat v[4]; glBindTextureUnit(i, tex[i]); /* any per-unit state will do: */ glGetTextureParameterfv(tex[i], GL_TEXTURE_BORDER_COLOR, v); if (!equal4v(v, Random[i])) { printf("Setting per-unit param state failed for unit %d\n", i); report4v(Random[i], v); return false; } } /* there should be no errors at this point */ if (!piglit_check_gl_error(GL_NO_ERROR)) { return false; } maxUnit = MAX2(MaxTextureCombinedUnits, MaxTextureCoordUnits); /* This should generate an error. The GL_ARB_direct_state_access extension * isn't explicit about which error should be generated, but the typical * error for a out-of-range int/uint is GL_INVALID_VALUE. That's what * NVIDIA's driver does. */ if (!piglit_khr_no_error) { glBindTextureUnit(maxUnit, tex[0]); if (!piglit_check_gl_error(GL_INVALID_VALUE)) { return false; } } return true; } static void report_info(void) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_MAX_TEXTURE_COORDS = %d\n", MaxTextureCoordUnits); printf("GL_MAX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureImageUnits); printf("GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureVertexUnits); printf("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = %d\n", MaxTextureCombinedUnits); } enum piglit_result piglit_display(void) { bool pass = true; pass = test_texture_params() && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char *argv[]) { piglit_require_extension("GL_ARB_direct_state_access"); glGetIntegerv(GL_MAX_TEXTURE_COORDS, &MaxTextureCoordUnits); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &MaxTextureImageUnits); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &MaxTextureVertexUnits); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MaxTextureCombinedUnits); report_info(); if (MaxTextureCombinedUnits > MAX_UNITS) { /* Need to increase the MAX_UNITS limit */ piglit_report_result(PIGLIT_WARN); } generate_random_numbers(); }