/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file draw-range-elements-base-vertex.c * * Section 2.8.2(Vertex Arrays) From GL spec 3.2 core: * glDrawRangeElementsBaseVertex was added. * * For DrawRangeElementsBaseVertex, the index values must lie between start * and end inclusive, prior to adding the basevertex offset. Index values * lying outside the range [start, end] are treated in the same way as * DrawRangeElements. * * It is an error for index values other than the primitive restart index * to lie outside the range [start, end], but implementations are not * required to check for this. Such indices will cause implementation- * dependent behavior. * * (0)-------(1) Set up indices for quad 1 and 3. * | 1 | * (2)-------(3) Use a basevertex of 2 on quad 3 * | 2 | draw call to shift quad 3 to quad 4 * (4)-------(5) * | 3 | End result quad 1 will be green and quad 2 blue. * (6)-------(7) If index values are compared to start and end values * | 4 | prior to adding basevertex quad 3 will be blue, * (8)-------(9) while 4 will be green. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END const char *vs_source = { "#version 130\n" "in vec2 vertex;\n" "void main() {\n" " gl_Position = vec4(vertex.xy, 0, 1);\n" "}\n" }; const char *fs_source = { "#version 130\n" "void main() {\n" " gl_FragColor = vec4(0, 1, 0, 1);\n" "}\n" }; static GLuint vao; static GLuint vertexBuffer; static GLuint indexBuffer; /* sets of two (x,y) */ static GLfloat vertices[] = { -1.0, 1.0, 1.0, 1.0, -1.0, 0.5, 1.0, 0.5, -1.0, 0.0, 1.0, 0.0, -1.0,-0.5, 1.0,-0.5, -1.0,-1.0, 1.0,-1.0 }; static GLsizei vertices_size = sizeof(vertices); static GLuint indices[] = { 0, 1, 2, 1, 2, 3, /* Top Quad */ 4, 5, 6, 5, 6, 7, /* Bot Quad */ }; static GLsizei indices_size = sizeof(indices); void piglit_init(int argc, char **argv) { GLuint program; GLuint vertex_index; if (piglit_get_gl_version() < 32) { piglit_require_extension("GL_ARB_draw_elements_base_vertex"); piglit_require_GLSL_version(130); } /* Create program */ program = piglit_build_simple_program(vs_source, fs_source); glUseProgram(program); /* Gen vertex array buffer */ glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, vertices_size, vertices, GL_STATIC_DRAW); /* Gen indices array buffer */ glGenBuffers(1, &indexBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size, indices, GL_STATIC_DRAW); /* Gen VAO */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); /* Retrieve indices from vs */ vertex_index = glGetAttribLocation(program, "vertex"); /* Enable vertex attrib array */ glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glEnableVertexAttribArray(vertex_index); glVertexAttribPointer(vertex_index, 2, GL_FLOAT, GL_FALSE, 0, 0); } enum piglit_result piglit_display(void) { bool pass = true; float green[] = {0, 1, 0}; float blue[] = {0, 0, 1}; glClearColor(blue[0], blue[1], blue[2], 1.0); glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); /* Top Quad */ glDrawRangeElementsBaseVertex(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_INT, NULL, 0); /* Bot Quad */ glDrawRangeElementsBaseVertex(GL_TRIANGLES, 4, 7, 6, GL_UNSIGNED_INT, (GLvoid *)(sizeof(GLuint)*6), 2); /* Check for test pass */ pass = piglit_probe_pixel_rgb(100, 175, green) && pass; pass = piglit_probe_pixel_rgb(100, 125, blue) && pass; pass = piglit_probe_pixel_rgb(100, 75, blue) && pass; pass = piglit_probe_pixel_rgb(100, 25, green) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }