/* * Copyright (c) 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file draw-arrays-shared-binding.c * * Test creates a VAO and tests sharing binding point with 2 enabled vertex * attribute arrays, one used for vertices and another for output colors. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "attribute vec4 vertex;\n" "attribute vec4 colors;\n" "varying vec4 color;\n" "void main() {\n" "gl_Position = vertex;\n" "color = colors;\n" "}"; static const char fs_text[] = "varying vec4 color;\n" "void main() {\n" "gl_FragColor = color;\n" "}"; static const GLfloat rect[] = { -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, }; GLuint indirect_data[] = { 4, 1, 0, 0 }; GLuint vao; enum piglit_result piglit_display(void) { bool pass = true; unsigned i; GLfloat colors[ARRAY_SIZE(rect)]; /* Resulting colors should match given vertices clamped. */ for (i = 0; i < ARRAY_SIZE(rect); i++) colors[i] = CLAMP(rect[i], 0.0, 1.0); glBindVertexArray(vao); glDrawArraysIndirect(GL_TRIANGLE_STRIP, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_present_results(); /* Probe each corner. */ pass &= piglit_probe_pixel_rgb(0, piglit_height -1, colors); pass &= piglit_probe_pixel_rgb(piglit_width - 1, piglit_height - 1, &colors[3]); pass &= piglit_probe_pixel_rgb(0, 0, &colors[6]); pass &= piglit_probe_pixel_rgb(piglit_width - 1, 0, &colors[9]); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint prog, vbo, indirect; piglit_require_GLSL(); piglit_require_extension("GL_ARB_draw_indirect"); prog = piglit_build_simple_program(vs_text, fs_text); glUseProgram(prog); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &indirect); glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirect); glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirect_data), indirect_data, GL_STATIC_DRAW); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(rect), rect, GL_STATIC_DRAW); /* Enable 2 vertex attrib arrays. */ glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, 0); /* Associate both arrays with binding 0. */ glVertexAttribBinding(0, 0); glVertexAttribBinding(1, 0); glBindVertexArray(0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); }