/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file elements.c * * Tests that glDrawElementsInstancedARB() can render multiple * instances and the instance IDs are propagated to the shader. * * This is a derivative of instance-array-dereference.c, which uses * glDrawArraysInstancedARB(). */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs_source = "#version 120\n" "#extension GL_ARB_draw_instanced: require\n" "\n" "uniform vec4 instance_colors[] = vec4[](vec4(0.0, 1.0, 0.0, 1.0),\n" " vec4(0.0, 1.0, 1.0, 1.0),\n" " vec4(0.0, 0.0, 1.0, 1.0));\n" "\n" "varying vec4 color;\n" "\n" "void main()\n" "{\n" " color = instance_colors[gl_InstanceIDARB];\n" "\n" " vec4 v = gl_Vertex;\n" " v.x += 20.0 * float(gl_InstanceIDARB);\n" "\n" " gl_Position = gl_ModelViewProjectionMatrix * v;\n" "}\n"; static const char *fs_source = "varying vec4 color;\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; enum piglit_result piglit_display(void) { static const int indices[6] = {0, 1, 2, 0, 2, 3}; static const float verts[] = { 10, 10, 20, 10, 20, 20, 10, 20, }; static const float green[4] = {0.0, 1.0, 0.0, 1.0}; static const float cyan[4] = {0.0, 1.0, 1.0, 1.0}; static const float blue[4] = {0.0, 0.0, 1.0, 1.0}; enum piglit_result result = PIGLIT_PASS; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.5, 0.5, 0.5, 0.0); glClear(GL_COLOR_BUFFER_BIT); glVertexPointer(2, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glDrawElementsInstancedARB(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices, 3); glDisableClientState(GL_VERTEX_ARRAY); if (!piglit_probe_rect_rgba(10, 10, 10, 10, green)) result = PIGLIT_FAIL; if (!piglit_probe_rect_rgba(30, 10, 10, 10, cyan)) result = PIGLIT_FAIL; if (!piglit_probe_rect_rgba(50, 10, 10, 10, blue)) result = PIGLIT_FAIL; piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { GLuint prog; piglit_require_extension("GL_ARB_draw_instanced"); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); }