/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END static const char vs_pass_thru_text[] = "#version 150\n" "void main() {\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char vs_two_sets_text[] = "#version 150\n" "#extension GL_ARB_enhanced_layouts: require\n" "\n" "layout(xfb_offset = 0) out float x1_out;\n" "layout(xfb_offset = 4) out float x2_out[2];\n" "layout(xfb_offset = 12) out vec3 x3_out;\n" "layout(xfb_buffer = 2) out;\n" "layout(xfb_offset = 0, xfb_buffer = 2) out float y1_out;\n" "layout(xfb_offset = 4) out vec4 y2_out;\n" "void main() {\n" " gl_Position = vec4(0.0);\n" " x1_out = 1.0;\n" " x2_out[0] = 2.0;\n" " x2_out[1] = 3.0;\n" " x3_out = vec3(4.0, 5.0, 6.0);\n" " y1_out = 7.0;\n" " y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n" "}"; static const char vs_two_sets_ifc_text[] = "#version 150\n" "#extension GL_ARB_enhanced_layouts: require\n" "\n" "out block {\n" " layout(xfb_offset = 12) out float x1_out;\n" " layout(xfb_offset = 16) out vec2 x2_out;\n" " layout(xfb_buffer = 0) out vec3 not_captured;\n" " layout(xfb_offset = 0) out vec3 x3_out;\n" "};" "layout(xfb_buffer = 2) out;\n" "layout(xfb_offset = 0) out block2 {\n" " float y1_out;\n" " vec4 y2_out;\n" "};\n" "void main() {\n" " gl_Position = vec4(0.0);\n" " x1_out = 4.0;\n" " x2_out = vec2(5.0, 6.0);\n" " x3_out = vec3(1.0, 2.0, 3.0);\n" " y1_out = 7.0;\n" " y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n" "}"; static const char vs_two_sets_named_ifc_text[] = "#version 150\n" "#extension GL_ARB_enhanced_layouts: require\n" "\n" "out block {\n" " layout(xfb_offset = 0) out float x1_out;\n" " layout(xfb_offset = 4) out vec2 x2_out;\n" " layout(xfb_buffer = 0) out vec3 not_captured;\n" " layout(xfb_offset = 12) out vec3 x3_out;\n" "} x;" "layout(xfb_buffer = 2) out;\n" "layout(xfb_offset = 0) out block2 {\n" " float y1_out;\n" " vec4 y2_out;\n" "} y;\n" "void main() {\n" " gl_Position = vec4(0.0);\n" " x.x1_out = 1.0;\n" " x.x2_out = vec2(2.0, 3.0);\n" " x.x3_out = vec3(4.0, 5.0, 6.0);\n" " y.y1_out = 7.0;\n" " y.y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n" "}"; static const char vs_two_sets_struct_text[] = "#version 150\n" "#extension GL_ARB_enhanced_layouts: require\n" "\n" "struct Array {\n" " float x2_out;\n" "};\n" "struct AoA {\n" " Array x2_Array[2];\n" "};\n" "struct S {\n" " float x1_out;\n" " AoA x2_AoA[2];\n" " float x3_out;\n" "};" "layout(xfb_offset = 0) out S s1;\n" "layout(xfb_offset = 0, xfb_buffer = 2) out struct S2 {\n" " float y1_out;\n" " vec4 y2_out;\n" "} s2;\n" "void main() {\n" " gl_Position = vec4(0.0);\n" " s1.x1_out = 1.0;\n" " s1.x2_AoA[0].x2_Array[0].x2_out = 2.0;\n" " s1.x2_AoA[0].x2_Array[1].x2_out = 3.0;\n" " s1.x2_AoA[1].x2_Array[0].x2_out = 4.0;\n" " s1.x2_AoA[1].x2_Array[1].x2_out = 5.0;\n" " s1.x3_out = 6.0;\n" " s2.y1_out = 7.0;\n" " s2.y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n" "}"; static const char gs_text_two_sets_tmpl[] = "#version 150\n" "#extension GL_ARB_enhanced_layouts: require\n" "#extension GL_ARB_gpu_shader5 : enable\n" "#define INVOCATION_MAX_N %u\n" "layout(points, invocations = INVOCATION_MAX_N) in;\n" "layout(points, max_vertices = 1) out;\n" "\n" "layout(xfb_offset = 0) out float x1_out;\n" "layout(xfb_offset = 4) out vec2 x2_out;\n" "layout(xfb_offset = 12) out vec3 x3_out;\n" "out vec3 not_captured1;\n" "layout(xfb_buffer = 2) out;\n" "layout(xfb_offset = 0) out float y1_out;\n" "layout(xfb_offset = 4) out vec4 y2_out;\n" "layout(xfb_buffer = 2) out vec3 not_captured2;\n" "void main() {\n" " gl_Position = gl_in[0].gl_Position;\n" " x1_out = 1.0 + gl_InvocationID;\n" " x2_out = vec2(2.0 + gl_InvocationID, 3.0 + gl_InvocationID);\n" " x3_out = vec3(4.0 + gl_InvocationID, 5.0 + gl_InvocationID,\n" " 6.0 + gl_InvocationID);\n" " y1_out = 7.0 + gl_InvocationID;\n" " y2_out = vec4(8.0 + gl_InvocationID, 9.0 + gl_InvocationID,\n" " 10.0 + gl_InvocationID, 11.0 + gl_InvocationID);\n" " not_captured1 = vec3(1.0);" " not_captured2 = vec3(1.0);" " EmitVertex();\n" " EndPrimitive();\n" "}"; #define BUF_1_FLOAT_N 6 #define BUF_2_FLOAT_N 5 static void print_usage_and_exit(const char *prog_name) { printf("Usage: %s \n" " where is one of the following:\n" " vs (vertex shader only)\n" " vs_ifc (vertex shader only, with interface block)\n" " vs_named_ifc (vertex shader only, with named interface block)\n" " vs_struct (vertex shader only, with structs)\n" " gs (with geometry shader invoked once per stage)\n" " gs_max (with geometry shader invoked max times per " "stage)\n", prog_name); piglit_report_result(PIGLIT_FAIL); } static void build_and_use_program(unsigned gs_invocation_n, const char *vs_text) { GLuint prog; if (gs_invocation_n == 0) { prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_text, 0); } else { char *gs_text; (void)!asprintf(&gs_text, gs_text_two_sets_tmpl, gs_invocation_n); prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_pass_thru_text, GL_GEOMETRY_SHADER, gs_text, 0); free(gs_text); } glLinkProgram(prog); if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); } static bool probe_buffers(const GLuint *xfb, const GLuint *queries, unsigned primitive_n) { bool pass; unsigned i; GLuint query_result; float *first; float *second; const unsigned first_n = primitive_n * BUF_1_FLOAT_N; const unsigned second_n = primitive_n * BUF_2_FLOAT_N; glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &query_result); if (query_result != primitive_n) { printf("Expected %u primitives written, got %u\n", primitive_n, query_result); piglit_report_result(PIGLIT_FAIL); } glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &query_result); if (query_result != primitive_n) { printf("Expected %u primitives generated, got %u\n", primitive_n, query_result); piglit_report_result(PIGLIT_FAIL); } first = malloc(first_n * sizeof(float)); second = malloc(second_n * sizeof(float)); for (i = 0; i < primitive_n; ++i) { first[i * BUF_1_FLOAT_N + 0] = i + 1.0; /* x1 */ first[i * BUF_1_FLOAT_N + 1] = i + 2.0; /* x2[0] */ first[i * BUF_1_FLOAT_N + 2] = i + 3.0; /* x2[1] */ first[i * BUF_1_FLOAT_N + 3] = i + 4.0; /* x3[0] */ first[i * BUF_1_FLOAT_N + 4] = i + 5.0; /* x3[1] */ first[i * BUF_1_FLOAT_N + 5] = i + 6.0; /* x3[2] */ second[i * BUF_2_FLOAT_N + 0] = i + 7.0; /* y1 */ second[i * BUF_2_FLOAT_N + 1] = i + 8.0; /* y2[0] */ second[i * BUF_2_FLOAT_N + 2] = i + 9.0; /* y2[1] */ second[i * BUF_2_FLOAT_N + 3] = i + 10.0; /* y2[2] */ second[i * BUF_2_FLOAT_N + 4] = i + 11.0; /* y2u3] */ } pass = piglit_probe_buffer(xfb[0], GL_TRANSFORM_FEEDBACK_BUFFER, "first", 1, first_n, first); pass = piglit_probe_buffer(xfb[1], GL_TRANSFORM_FEEDBACK_BUFFER, "second", 1, second_n, second) && pass; free(first); free(second); return pass; } static unsigned parse_args(int argc, char **argv, const char **vs_text) { GLint gs_invocation_n; if (argc != 2) print_usage_and_exit(argv[0]); if (strcmp(argv[1], "vs") == 0) { *vs_text = vs_two_sets_text; return 0; } if (strcmp(argv[1], "vs_ifc") == 0) { *vs_text = vs_two_sets_ifc_text; return 0; } if (strcmp(argv[1], "vs_named_ifc") == 0) { *vs_text = vs_two_sets_named_ifc_text; return 0; } if (strcmp(argv[1], "vs_struct") == 0) { *vs_text = vs_two_sets_struct_text; return 0; } piglit_require_extension("GL_ARB_gpu_shader5"); if (strcmp(argv[1], "gs") == 0) return 1; if (strcmp(argv[1], "gs_max") != 0) print_usage_and_exit(argv[0]); glGetIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &gs_invocation_n); if (gs_invocation_n <= 0) { printf("Maximum amount of geometry shader invocations " "needs to be positive (%u).\n", gs_invocation_n); piglit_report_result(PIGLIT_FAIL); } return gs_invocation_n; } void piglit_init(int argc, char **argv) { bool pass; unsigned primitive_n, gs_invocation_n; const char *vs_text; GLuint queries[2]; GLuint xfb[2]; GLuint vao; piglit_require_GLSL_version(150); piglit_require_extension("GL_ARB_transform_feedback3"); piglit_require_extension("GL_ARB_enhanced_layouts"); gs_invocation_n = parse_args(argc, argv, &vs_text); /* Zero invocations means the feedback is produced by vertex shader */ primitive_n = gs_invocation_n ? gs_invocation_n : 1; build_and_use_program(gs_invocation_n, vs_text); /* Set up the transform feedback buffers. */ glGenBuffers(ARRAY_SIZE(xfb), xfb); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb[0]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, primitive_n * BUF_1_FLOAT_N * sizeof(float), NULL, GL_STREAM_READ); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 2, xfb[1]); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, primitive_n * BUF_2_FLOAT_N * sizeof(float), NULL, GL_STREAM_READ); /* Test only records using transform feedback. */ glEnable(GL_RASTERIZER_DISCARD); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glGenQueries(2, queries); glBeginQuery(GL_PRIMITIVES_GENERATED, queries[0]); glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[1]); /* Test is run under desktop OpenGL 3.2 -> use of VAOs is required */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); /* Draw and record */ glBeginTransformFeedback(GL_POINTS); glDrawArrays(GL_POINTS, 0, 1); glEndQuery(GL_PRIMITIVES_GENERATED); glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); glEndTransformFeedback(); glDeleteVertexArrays(1, &vao); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); pass = probe_buffers(xfb, queries, primitive_n); glDeleteBuffers(2, xfb); glDeleteQueries(2, queries); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }