/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file arb_es2_compatibility-getshaderprecisionformat.c * Validate data returned by glGetShaderPrecisionFormat * * Tests all of the shader targets and all of the precision modes. * * \warning * This test will need to be modified for OpenGL ES 2.0. The mode * \c GL_HIGH_FLOAT is only available with \c GL_FRAGMENT_SHADER * if \c GL_OES_fragment_precision_high is supported. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 10; config.window_height = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLboolean pass = GL_TRUE; GLint status; unsigned i; unsigned j; static const GLenum shaderTypes[] = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER }; static const struct { GLenum type; GLint range[2]; GLint precision; } precision[] = { { GL_LOW_FLOAT, { 1, 1 }, 8 }, { GL_MEDIUM_FLOAT, { 14, 14 }, 10 }, { GL_HIGH_FLOAT, { 62, 62 }, 16 }, { GL_LOW_INT, { 8, 8 }, 0 }, { GL_MEDIUM_INT, { 10, 10 }, 0 }, { GL_HIGH_INT, { 16, 16 }, 0 } }; piglit_require_gl_version(20); if (!piglit_is_extension_supported("GL_ARB_ES2_compatibility")) { printf("Requires ARB_ES2_compatibility\n"); piglit_report_result(PIGLIT_SKIP); } for (i = 0; i < ARRAY_SIZE(shaderTypes); i++) { for (j = 0; j < ARRAY_SIZE(precision); j++) { GLint r[2]; GLint p; r[0] = 0; r[1] = 0; p = 0; glGetShaderPrecisionFormat(GL_VERTEX_SHADER, precision[j].type, r, & p); status = glGetError(); if (status != GL_NO_ERROR) { printf("glGetShaderPrecisionFormat(0x%04x, " "0x%04x) " "got GL error of 0x%04x\n", shaderTypes[i], precision[j].type, status); pass = GL_FALSE; } if (r[0] < precision[j].range[0] || r[1] < precision[j].range[1] || p < precision[j].precision) { printf("glGetShaderPrecisionFormat(0x%04x, " "0x%04x) " "returned invalid values:\n" " range = { %d, %d }\n" " precision = %d\n" "expected at least:\n" " range = { %d, %d }\n" " precision = %d\n", shaderTypes[i], precision[j].type, r[0], r[1], p, precision[j].range[0], precision[j].range[1], precision[j].precision); pass = GL_FALSE; } } } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }