/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fbo-missing-attachment-clear.c * Verify that a color clear on a depth-only FBO doesn't crash * * From the ARB_ES2_compatibility spec: * * (8) How should we handle draw buffer completeness? * * RESOLVED: Remove draw/readbuffer completeness checks, and treat * drawbuffers referring to missing attachments as if they were NONE. * * It is valid to have a depth-only FBO that has the draw buffer set to values * other than \c GL_NONE. However, doing operations that would read from or * draw to these missing attachments should treat them as though they were * \c GL_NONE (i.e., don't crash). * * See also https://bugs.freedesktop.org/show_bug.cgi?id=37739. * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END #define BUF_SIZE 32 enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint tex; GLuint fb; GLenum status; bool pass; piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_ES2_compatibility"); /* Create a depth-only FBO. */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, BUF_SIZE, BUF_SIZE, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "FBO erroneously incomplete: 0x%04x\n", status); piglit_report_result(PIGLIT_FAIL); } /* Clear the depth buffer to a known value. */ printf("Clearing depth buffer to 0.0...\n"); glClearDepth(0.0); glClear(GL_DEPTH_BUFFER_BIT); pass = piglit_probe_rect_depth(0, 0, BUF_SIZE, BUF_SIZE, 0.0); /* Clear the depth buffer and the color buffer to different values. */ printf("Clearing depth buffer to 0.5...\n"); glClearDepth(0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); pass = piglit_probe_rect_depth(0, 0, BUF_SIZE, BUF_SIZE, 0.5) && pass; if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }