/* * Copyright © 2014 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * Test if PRIMITIVE_RESTART_FIXED_INDEX uses the fixed index and not * the user-specified index. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 33; config.supports_gl_core_version = 33; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const GLchar *vstext = "#version 330\n" "attribute vec2 piglit_vertex;\n" "attribute int piglit_texcoord;\n" "out vec4 color;\n" "void main()\n" "{\n" " gl_Position = vec4(piglit_vertex, 0.0, 1.0);\n" " color = vec4(0.0, 1.0, 0.0, 1.0);\n" "} \n"; static const char *fstext = "#version 330\n" "in vec4 color;\n" "void main() {\n" " gl_FragColor = color;\n" "}\n"; static GLint prog; enum piglit_result piglit_display(void) { static const float green[] = {0, 1, 0, 1}; enum piglit_result result; glClear(GL_COLOR_BUFFER_BIT); glDrawElements(GL_TRIANGLES, 7, GL_UNSIGNED_SHORT, NULL); result = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) ? PIGLIT_PASS : PIGLIT_FAIL; piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { static const float pos[] = { -1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, }; static const short indices[] = {0, 1, 2, 0xFFFF, 3, 4, 5}; GLuint vao, buf, elem; piglit_require_gl_version(33); piglit_require_extension("GL_ARB_ES3_compatibility"); prog = piglit_build_simple_program(vstext, fstext); glUseProgram(prog); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &buf); glBindBuffer(GL_ARRAY_BUFFER, buf); glBufferData(GL_ARRAY_BUFFER, sizeof(pos), pos, GL_STATIC_DRAW); glGenBuffers(1, &elem); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(PIGLIT_ATTRIB_POS); glVertexAttribPointer(PIGLIT_ATTRIB_POS, 2, GL_FLOAT, 0, 0, NULL); glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); glPrimitiveRestartIndex(2); }