/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file array-elements.c * * Tests that array elements get sequential locations. * * The GL_ARB_explicit_uniform_location spec says: * "Individual elements of a uniform array are assigned consecutive * locations with the first element taking location ." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static const char vs_text[] = "vec4 vertex;\n" "void main() {\n" "gl_Position = vertex;\n" "}"; static const char fs_text[] = "#version 130\n" "#extension GL_ARB_explicit_attrib_location: require\n" "#extension GL_ARB_explicit_uniform_location: require\n" "#define ARRAY_SIZE 16\n" "layout(location = 1) uniform float r;\n" "layout(location = 2) uniform float g;\n" "layout(location = 3) uniform float a[ARRAY_SIZE];\n" "layout(location = 19) uniform float b;\n" "void main() {\n" "gl_FragColor = vec4(r, g, b, a[ARRAY_SIZE - 1]);\n" "}"; void piglit_init(int argc, char **argv) { GLuint prog, i; piglit_require_extension("GL_ARB_explicit_attrib_location"); piglit_require_extension("GL_ARB_explicit_uniform_location"); prog = piglit_build_simple_program(vs_text, fs_text); /* verify that locations are sequential */ for (i = 0; i < 16; i++) { char *element; if (asprintf(&element, "a[%d]", i) == -1) piglit_report_result(PIGLIT_FAIL); if (glGetUniformLocation(prog, element) != 3 + i) piglit_report_result(PIGLIT_FAIL); free(element); } glDeleteProgram(prog); piglit_report_result(PIGLIT_PASS); }