/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file atomic.c * * Test atomic counters with when a framebuffer with no attachments is bound. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END const char *vs_source = "#version 140\n" "in vec4 piglit_vertex;\n" "void main() {\n" " gl_Position = piglit_vertex;\n" "}\n"; const char *fs_source = "#version 140\n" "#extension GL_ARB_shader_atomic_counters : enable\n" "layout(binding = 0, offset = 0) uniform atomic_uint counter;\n" "void main() {\n" " atomicCounterIncrement(counter);\n" "}\n"; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static void reset_counter() { /* Reset value of atomic counter. */ uint32_t *ptr = (uint32_t *) glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(uint32_t), GL_MAP_WRITE_BIT); *ptr = 0; glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); } static bool compare_counter(uint32_t value, const char *subtest) { /* Map atomic buffer and check that we have expected results. */ bool result = false; uint32_t *ptr = (uint32_t *) glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(uint32_t), GL_MAP_READ_BIT); result = (*ptr == value); if (!result) fprintf(stderr, "%s (subtest %s): expected %u, got %u\n", __func__, subtest, value, *ptr); glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER); piglit_report_subtest_result(result ? PIGLIT_PASS : PIGLIT_FAIL, "%s", subtest); return result; } void piglit_init(int argc, char **argv) { GLuint buffer, fbo, vao; GLint prog; bool pass = true; uint32_t counter = 0; piglit_require_gl_version(31); piglit_require_extension("GL_ARB_framebuffer_no_attachments"); piglit_require_extension("GL_ARB_shader_atomic_counters"); /* Create fbo with no attachments. */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); /* Setup default width and height. */ glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, piglit_width); glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, piglit_height); /* Check that fbo is marked complete. */ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) piglit_report_result(PIGLIT_FAIL); prog = piglit_build_simple_program(vs_source, fs_source); /* Check that there are no errors. */ if (!prog || !piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); /* Create atomic counter buffer. */ glGenBuffers(1, &buffer); glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer); glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(uint32_t), &counter, GL_DYNAMIC_DRAW); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Render rectangle using our program. */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); piglit_draw_rect(-1, -1, 2, 2); pass &= compare_counter(piglit_width * piglit_height, "Basic"); /* Reset counter and set 1x1 scissor rectangle. */ reset_counter(); glEnable(GL_SCISSOR_TEST); glScissor(0, 0, 1, 1); piglit_draw_rect(-1, -1, 2, 2); glDisable(GL_SCISSOR_TEST); pass &= compare_counter(1, "glScissor"); /* Reset counter and set 2x2 viewport. */ reset_counter(); glViewport(0, 0, 2, 2); piglit_draw_rect(-1, -1, 2, 2); pass &= compare_counter(4, "glViewport"); /* Reset counter and add samples to the default fb */ reset_counter(); glViewport(0, 0, piglit_width, piglit_height); glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 4); piglit_draw_rect(-1, -1, 2, 2); if (piglit_width == piglit_height) { /* The seam gets double-drawn */ pass &= compare_counter((piglit_width + 1) * piglit_height, "MS4"); } else { piglit_report_subtest_result(PIGLIT_SKIP, "MS4"); } if (piglit_is_extension_supported("GL_ARB_sample_shading")) { /* Reset counter and enable per-sample shading */ reset_counter(); glEnable(GL_SAMPLE_SHADING_ARB); glMinSampleShadingARB(1.0); piglit_draw_rect(-1, -1, 2, 2); pass &= compare_counter(piglit_width * piglit_height * 4, "Per-sample"); } else { piglit_report_subtest_result(PIGLIT_SKIP, "Per-sample"); } glDeleteFramebuffers(1, &fbo); glDeleteVertexArrays(1, &vao); glDeleteBuffers(1, &buffer); glDeleteProgram(prog); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }