/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Attach a GL_TEXTURE_2D to the GL_DEPTH_STENCIL_ATTACHMENT point with * glFramebufferTexture2D(), then verify with * glGetFramebufferAttachmentParameteriv() that all three of * GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, and GL_DEPTH_STENCIL_ATTACHMENT * point to the texture. */ #include #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END bool check_attachment(GLenum attach, GLint expect_name, GLenum expect_cube_map_face) { GLint actual_type; GLint actual_name; GLint actual_cube_map_face; glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attach, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &actual_type); if (actual_type != GL_TEXTURE) { fprintf(stderr, "error: expected GL_TEXTURE for %s attachment type, but found %s\n", piglit_get_gl_enum_name(attach), piglit_get_gl_enum_name(actual_type)); /* Return now and don't query the attachment name, because * that would generate a GL error. */ return false; } glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attach, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &actual_name); if (actual_name != expect_name) { fprintf(stderr, "error: expected %d for %s attachment name, but found %d\n", expect_name, piglit_get_gl_enum_name(attach), actual_name); return false; } glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attach, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &actual_cube_map_face); if (actual_cube_map_face != expect_cube_map_face) { fprintf(stderr, "error: expected %s for %s attachment cube map face, but found %s\n", piglit_get_gl_enum_name(expect_cube_map_face), piglit_get_gl_enum_name(attach), piglit_get_gl_enum_name(actual_cube_map_face)); return false; } return true; } enum piglit_result piglit_display() { return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { bool pass = true; GLenum cube_map_face = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; GLuint fb; GLuint tex; piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_depth_texture"); glGenTextures(1, &tex); glGenFramebuffers(1, &fb); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); glBindFramebuffer(GL_FRAMEBUFFER, fb); glTexImage2D(cube_map_face, 0, /*level*/ GL_DEPTH_STENCIL, 200, 200, /*width, height*/ 0, /*border*/ GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, cube_map_face, tex, 0); /*level*/ pass = piglit_check_gl_error(0) && pass; pass = check_attachment(GL_DEPTH_ATTACHMENT, tex, cube_map_face) && pass; pass = check_attachment(GL_STENCIL_ATTACHMENT, tex, cube_map_face) && pass; pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, tex, cube_map_face) && pass; pass = piglit_check_gl_error(0) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }