/* * Copyright © 2013 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Roland Scheidegger * * Tests accuracy of srgb->linear and linear->srgb conversion, * according to d3d10 rules: * 1) srgb->linear is permitted a tolerance of 0.5 on the srgb side * (meaning the result converted back to srgb (but before float->int * conversion) using perfect formula must not deviate more than 0.5) * 2) linear->srgb is permitted a tolerance of 0.6 compared to using * perfect formula * 3) additionally all srgb values must stay the same when doing * srgb to linear and then linear to srgb conversion. * This test does not actually verify 2) (which would need exhaustive * test of all float values) so if some floats outside these generated * by srgb->linear conversion get mapped to arbitrary values that will * go unnoticed. Likewise, correct behavior for floats outside 0.0-1.0 * is not verified (including INFs and NaNs - the former should get clamped * to 0/255 in the end, NaNs should also get mapped to 0). * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 16; config.window_height = 16; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static enum piglit_result test_format(void) { bool pass1 = true; bool pass2 = true; GLuint texsrgb, texfb, fb; GLenum status; int i; float tex_vals[256][4]; float readf[256][4]; float tolerance; GLubyte readb[256][4]; float maxErr = 0.0f; for (i = 0; i < 256; i++) { tex_vals[i][0] = (float)i / 255.0f; tex_vals[i][1] = tex_vals[i][2] = 0.0f; tex_vals[i][3] = 1.0f; } /* initialize texture */ glGenTextures(1, &texsrgb); glBindTexture(GL_TEXTURE_2D, texsrgb); glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8_EXT, 16, 16, 0, GL_RGBA, GL_FLOAT, &tex_vals[0][0]); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glViewport(0, 0, piglit_width, piglit_height); /* draw into float framebuffer and verify results */ glGenTextures(1, &texfb); glBindTexture(GL_TEXTURE_2D, texfb); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, piglit_width, piglit_height, 0, GL_RGBA, GL_FLOAT, NULL); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texfb, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); printf("Testing using fb float format"); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf(" - fbo incomplete (status = %s)\n", piglit_get_gl_enum_name(status)); piglit_report_subtest_result(PIGLIT_SKIP, "float fb"); return PIGLIT_SKIP; } printf("\n"); glColor4f(1, 1, 1, 1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texsrgb); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); /* have to make up our own error measuring, since we measure error on srgb side (so with values mapped back to srgb using accurate formula) */ tolerance = 0.5f; /* as required by d3d10 */ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_FLOAT, &readf[0][0]); for (i = 0; i < 256; i++) { float err = fabs(piglit_linear_to_srgb(readf[i][0])*255 - (float)i); if (0) printf("readback: %f observed: %f expected: %f\n", readf[i][0], piglit_linear_to_srgb(readf[i][0]), (float)i); if (err > maxErr) { maxErr = err; } if (err > tolerance) { printf(" failed when testing srgb->float result\n"); pass1 = false; break; } } printf("max error srgb->linear was %f\n", maxErr); piglit_present_results(); piglit_report_subtest_result(pass1 ? PIGLIT_PASS : PIGLIT_FAIL, "srgb->linear"); /* draw into srgb framebuffer and verify results */ glBindTexture(GL_TEXTURE_2D, texfb); glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8_EXT, piglit_width, piglit_height, 0, GL_RGBA, GL_FLOAT, NULL); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texfb, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glEnable(GL_FRAMEBUFFER_SRGB_EXT); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); printf("Testing using fb srgb format"); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { printf(" - fbo incomplete (status = %s)\n", piglit_get_gl_enum_name(status)); piglit_report_subtest_result(PIGLIT_SKIP, "srgb fb"); return PIGLIT_SKIP; } printf("\n"); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texsrgb); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); tolerance = 0.6f; /* as required by d3d10 */ /* TODO: should test this tolerance too really right now only test the previously converted from srgb values, so we only enforce any value stays the same when doing srgb->linear->srgb, which corresponds to 0.5 tolerance but only for these exact values. */ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, &readb[0][0]); for (i = 0; i < 256; i++) { if (0) printf("observed: %d expected: %d\n", readb[i][0], i); if (readb[i][0] != i) { printf(" failed when testing srgb->float->srgb result\n"); pass2 = GL_FALSE; break; } } piglit_present_results(); piglit_report_subtest_result(pass2 ? PIGLIT_PASS : PIGLIT_FAIL, "srgb->linear->srgb"); glDeleteTextures(1, &texfb); glDeleteTextures(1, &texsrgb); glDeleteFramebuffersEXT(1, &fb); return (pass1 && pass2) ? PIGLIT_PASS : PIGLIT_FAIL; } enum piglit_result piglit_display(void) { return test_format(); } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_ARB_texture_env_combine"); piglit_require_extension("GL_EXT_texture_sRGB"); piglit_require_extension("GL_ARB_framebuffer_sRGB"); piglit_require_extension("GL_ARB_color_buffer_float"); glDisable(GL_DITHER); }