/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file vertices-in.c * * Check that the built-in geometry shader constant gl_VerticesIn has * the correct value for all input primitive types. * * The test uses transform feedback to extract the value of * gl_VerticesIn out of the shader. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const char *vs_text = "#version 130\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char *gs_text = "#version 130\n" "#extension GL_ARB_geometry_shader4: require\n" "out int vertices_in;\n" "void main()\n" "{\n" " vertices_in = gl_VerticesIn;\n" " EmitVertex();\n" "}\n"; static const char *varyings[] = { "vertices_in" }; struct test_vector { GLenum prim_type; GLint vertices_in; } test_vectors[] = { { GL_POINTS, 1}, { GL_LINES, 2}, { GL_LINES_ADJACENCY, 4}, { GL_TRIANGLES, 3}, { GL_TRIANGLES_ADJACENCY, 6} }; void piglit_init(int argc, char **argv) { GLuint vs, gs, prog, buf; int i; GLint *ptr; bool pass = true; /* Requirements */ piglit_require_GLSL_version(130); piglit_require_extension("GL_ARB_geometry_shader4"); piglit_require_extension("GL_EXT_transform_feedback"); /* Compile shaders, and prepare for linking. We don't link * yet because we're going to need to change the input * primitive type inside the "for" loop below. */ prog = glCreateProgram(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); glAttachShader(prog, vs); gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_text); glAttachShader(prog, gs); glProgramParameteriARB(prog, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_POINTS); glProgramParameteriARB(prog, GL_GEOMETRY_VERTICES_OUT_ARB, 1); glTransformFeedbackVaryings(prog, 1, varyings, GL_INTERLEAVED_ATTRIBS_EXT); /* Set up the transform feedback buffer. */ glGenBuffers(1, &buf); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 0, buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, sizeof(GLint), NULL, GL_STREAM_READ); /* Use GL_RASTERIZER_DISCARD, since we are going to use * transform feedback for this test. */ glEnable(GL_RASTERIZER_DISCARD); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); for (i = 0; i < ARRAY_SIZE(test_vectors); i++) { printf("Testing %s:\n", piglit_get_prim_name(test_vectors[i].prim_type)); glProgramParameteriARB(prog, GL_GEOMETRY_INPUT_TYPE_ARB, test_vectors[i].prim_type); glLinkProgram(prog); if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); glBeginTransformFeedback(GL_POINTS); glDrawArrays(test_vectors[i].prim_type, 0, test_vectors[i].vertices_in); glEndTransformFeedback(); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY); printf(" Expected gl_VerticesIn = %d, got %d\n", test_vectors[i].vertices_in, *ptr); if (test_vectors[i].vertices_in != *ptr) pass = false; glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }