/* * Copyright (c) 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file reset-uniform.c * * From the ARB_get_program_binary extension spec: * * "A successful call to ProgramBinary will reset all uniform variables * to their initial values. The initial value is either the value of * the variable's initializer as specified in the original shader * source, or 0 if no initializer was present." * * Verify that a uniform value as read through the OpenGL API is * restored to its initial value when glProgramBinary is used. */ #include "piglit-util-gl.h" #include "gpb-common.h" #include PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint prog; static void check_color(const float *exp, const float *clr) { if (exp[0] != clr[0] || exp[1] != clr[1] || exp[2] != clr[2] || exp[3] != clr[3]) { fprintf(stderr, "uniform color didn't match expected color\n"); piglit_report_result(PIGLIT_FAIL); } } void piglit_init(int argc, char **argv) { int num_formats = 0; float red[] = { 1.0, 0.0, 0.0, 1.0 }; float green[] = { 0.0, 1.0, 0.0, 1.0 }; float clr[4]; GLint loc; static const char vs_source[] = "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" "}\n"; static const char fs_source[] = "#version 120\n" "uniform vec4 color = vec4(0.0, 1.0, 0.0, 1.0);\n" "\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; piglit_require_extension("GL_ARB_get_program_binary"); glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats); if (num_formats == 0) piglit_report_result(PIGLIT_SKIP); prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); loc = glGetUniformLocation(prog, "color"); if (loc < 0) piglit_report_result(PIGLIT_FAIL); glGetUniformfv(prog, loc, clr); check_color(green, clr); glUniform4fv(loc, 1, red); glGetUniformfv(prog, loc, clr); check_color(red, clr); gpb_save_restore(&prog); loc = glGetUniformLocation(prog, "color"); if (loc < 0) piglit_report_result(PIGLIT_FAIL); glGetUniformfv(prog, loc, clr); check_color(green, clr); piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }