/* * Copyright (c) 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file restore-implicit-use-program.c * * Ref: https://bugs.freedesktop.org/show_bug.cgi?id=106810 * * From section 7.3 (Program Objects) of the OpenGL 4.5 spec: * * "If LinkProgram or ProgramBinary successfully re-links a program * object that is active for any shader stage, then the newly generated * executable code will be installed as part of the current rendering * state for all shader stages where the program is active. * Additionally, the newly generated executable code is made part of * the state of any program pipeline for all stages where the program * is attached." */ #include "piglit-util-gl.h" #include "gpb-common.h" #include PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { GLsizei bin_length; void *green_binary; GLenum bin_format; int num_formats = 0; float red[] = { 1.0, 0.0, 0.0, 1.0 }; float green[] = { 0.0, 1.0, 0.0, 1.0 }; GLuint green_prog, red_then_green_prog; bool pass = true; static const char vs_source[] = "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" "}\n"; static const char green_fs_source[] = "#version 120\n" "void main()\n" "{\n" " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n"; static const char red_fs_source[] = "#version 120\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; piglit_require_extension("GL_ARB_get_program_binary"); glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats); if (num_formats == 0) piglit_report_result(PIGLIT_SKIP); green_prog = piglit_build_simple_program(vs_source, green_fs_source); glUseProgram(green_prog); glClearColor(1.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1.0f, -1.0f, 2.0f, 2.0f); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) && pass; red_then_green_prog = piglit_build_simple_program(vs_source, red_fs_source); glUseProgram(red_then_green_prog); if (!gpb_save_program(green_prog, &green_binary, &bin_length, &bin_format)) { fprintf(stderr, "failed to save program with GetProgramBinary\n"); piglit_report_result(PIGLIT_FAIL); } /* We just built and activated the red program. We saved out * the green program, but that should not impact drawing with * the red program. */ glClearColor(0.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1.0f, -1.0f, 2.0f, 2.0f); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, red) && pass; /* Restore the 'green' program over the 'red_then_green_prog' * handle. Since red_then_green_prog is currently bound, we * expect supsequent draws will be green without having to * rebind the program. */ if (!gpb_restore_program(red_then_green_prog, green_binary, bin_length, bin_format)) { free(green_binary); fprintf(stderr, "failed to restore binary program\n"); piglit_report_result(PIGLIT_FAIL); } free(green_binary); /* Verify drawing now produces green. */ glClearColor(1.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1.0f, -1.0f, 2.0f, 2.0f); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }