/* * Copyright (c) 2019 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Verify that a binary program that was originally linked with the * GL_PROGRAM_SEPARABLE parameter set does not trigger GL pipeline validation * errors when calling UseProgramStages(). In other word this test makes sure * we store/restore the state of the program parameter GL_PROGRAM_SEPARABLE. */ #include "piglit-util-gl.h" #include "gpb-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { GLuint vs_prog, fs_prog; GLint ok; static GLuint pipeline; static const char *vs_code = "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" "}\n"; static const char *fs_code = "#version 120\n" "uniform vec4 color = vec4(0.0, 1.0, 0.0, 1.0);\n" "\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; piglit_require_extension("GL_ARB_get_program_binary"); piglit_require_extension("GL_ARB_separate_shader_objects"); vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vs_code); piglit_link_check_status(vs_prog); fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fs_code); piglit_link_check_status(fs_prog); glGenProgramPipelines(1, &pipeline); glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vs_prog); glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fs_prog); piglit_program_pipeline_check_status(pipeline); gpb_save_restore_sso(&vs_prog, pipeline, GL_VERTEX_SHADER_BIT); gpb_save_restore_sso(&fs_prog, pipeline, GL_FRAGMENT_SHADER_BIT); glValidateProgramPipeline(pipeline); glGetProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, &ok); if (!ok) piglit_report_result(PIGLIT_FAIL); piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }