/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** \file * * Test that exceeding the implementation's maximum invocations * value (GL_MAX_GEOMETRY_SHADER_INVOCATIONS) results in a compile * error. * * From the ARB_gpu_shader5 specification: * * If a shader specifies an invocation count greater than * the implementation-dependent maximum, it will fail to * compile. * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } static const char *gs_template = "#version 150\n" "#extension GL_ARB_gpu_shader5: enable\n" "\n" "layout(points, invocations = %d) in;\n" "\n" "void main()\n" "{\n" "}\n"; static bool test_invocations_size(GLint size, bool expect_ok) { char *shader_text; GLint shader; GLint ok; printf("Invocation count of %d should %s: ", size, expect_ok ? "compile successfully" : "produce a compile error"); (void)!asprintf(&shader_text, gs_template, size); shader = glCreateShader(GL_GEOMETRY_SHADER); glShaderSource(shader, 1, (const GLchar **) &shader_text, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (!piglit_check_gl_error(GL_NO_ERROR)) { /* Details of the error have already been printed. */ printf("GL Error occurred.\n"); return false; } if (ok) printf("Successful compile.\n"); else printf("Compile error.\n"); return ok == expect_ok; } void piglit_init(int argc, char **argv) { GLint max_invocations; int i; bool pass = true; piglit_require_extension("GL_ARB_gpu_shader5"); glGetIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &max_invocations); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); for (i = 1; i <= max_invocations; i++) { /* Test that this size is allowed. */ pass = test_invocations_size(i, true) && pass; } /* Test that a count 1 above the max causes a compilation failure. */ pass = test_invocations_size(max_invocations + 1, false) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }