/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file stream_value_too_large.c * * Test that exceeding the implementation's maximum streams * value (GL_MAX_VERTEX_STREAMS) results in a compile * error. * * From the ARB_gpu_shader5 specification: * * "If an implementation supports vertex streams, the * individual streams are numbered 0 through -1" * * "If any stream declaration specifies a non-existent stream number, * the shader will fail to compile." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } GLint vs; GLint fs; static const char *vs_source = "#version 150\n" "\n" "void main()\n" "{\n" "gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"; static const char *gs_template = "#version 150\n" "#extension GL_ARB_gpu_shader5: enable\n" "\n" "layout(points) in;\n" "layout(points, stream = %d, max_vertices=1) out;\n" "out vec4 streamout;\n" "\n" "void main()\n" "{\n" "gl_Position = vec4(1.0, 1.0, 1.0, 1.0);\n" "EmitStreamVertex(0);\n" "EndStreamPrimitive(0);\n" "}\n"; static const char *fs_source = "#version 150\n" "out vec3 color;\n" "\n" "void main()\n" "{\n" "color = vec3(0.0, 0.0, 0.0);\n" "}\n"; static GLint compile_shaders(GLint size, bool expect_ok, GLint *ok) { char *shader_text; GLint shader; printf("Stream count of %d should %s: ", size, expect_ok ? "compile successfully" : "produce a compile error"); (void)!asprintf(&shader_text, gs_template, size); shader = glCreateShader(GL_GEOMETRY_SHADER); glShaderSource(shader, 1, (const GLchar **) &shader_text, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, ok); if (!piglit_check_gl_error(GL_NO_ERROR)) { /* Details of the error have already been printed. */ printf("GL Error occurred.\n"); } if (*ok) printf("Successful compile.\n"); else printf("Compile error.\n"); return shader; } static bool test_streams_size(GLint size, bool expect_compile_ok, bool expect_link_ok) { GLint program; GLint ok; GLint gs; gs = compile_shaders(size, expect_compile_ok, &ok); if (!ok) return ok == expect_compile_ok; /* Check if test was compiled but a compilation error was expected */ if (ok != expect_compile_ok) return false; printf("Stream count of %d should %s: ", size, expect_link_ok ? "link successfully" : "produce a link error"); program = glCreateProgram(); glAttachShader(program, vs); glAttachShader(program, gs); glAttachShader(program, fs); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &ok); if (!piglit_link_check_status(program)) { /* Details of the error have already been printed. */ printf("Link error occurred.\n"); } if (ok) printf("Successful link.\n"); else printf("Link error.\n"); glDetachShader(program, fs); glDetachShader(program, gs); glDetachShader(program, vs); glDeleteProgram(program); glDeleteShader(gs); return ok == expect_link_ok; } void piglit_init(int argc, char **argv) { GLint max_streams; int i; bool pass = true; piglit_require_extension("GL_ARB_gpu_shader5"); glGetIntegerv(GL_MAX_VERTEX_STREAMS, &max_streams); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, (const GLchar **) &vs_source, NULL); glCompileShader(vs); fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, (const GLchar **) &fs_source, NULL); glCompileShader(fs); for (i = 0; i < max_streams; i++) { /* Test that this value is allowed. */ pass = test_streams_size(i, true, true) && pass; } /* Test max multiple vertex stream value */ pass = test_streams_size(i, false, false) && pass; glDeleteShader(vs); glDeleteShader(fs); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }