/* * Copyright (c) 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file interpolateAtOffset-nonconst.c * * Test ARB_gpu_shader5 interpolateAtOffset builtin * * Tests that interpolateAtOffset(x) gives the correct result. * * R, 1-G channels are interesting; a correct implementation should produce * (0,1,0) in all pixels. * * We require 3.2, so the following assumptions are made: * - MAX_SAMPLES >= 4 (although we dont require exactly 4 samples; if only an * 8x mode is supported, the test should still work) * - GLSL 1.50 and Multisample textures are supported. * * This variant tests a nonconstant offset. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLuint ms_fbo, vao, bo; GLint draw_prog, test_prog; float green[] = { 0, 1, 0 }; float verts[][2] = { { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }, }; #define GAIN "5" /* multiplier for absolute difference; make the error more visible. */ #define OFFSET "-0.5, 0" /* offset for interpolateAtOffset */ enum piglit_result piglit_display(void) { bool pass = true; glViewport(0, 0, 64, 64); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo); glUseProgram(draw_prog); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glUseProgram(test_prog); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); pass = piglit_probe_rect_rgb(0, 0, 64, 64, green) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char**argv) { GLuint tex; piglit_require_extension("GL_ARB_gpu_shader5"); glGenFramebuffers(1, &ms_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, 64, 64, GL_TRUE); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("fbo setup failed.\n"); piglit_report_result(PIGLIT_SKIP); } draw_prog = piglit_build_simple_program( "#version 150\n" "const vec2 offset_in = vec2(" OFFSET ");\n" "in vec2 p;\n" "out vec2 test;\n" "out vec2 ref;\n" "out vec2 offset;\n" "void main() {\n" " gl_Position = vec4(p, 0, 1);\n" " test = p;\n" " ref = p;\n" " ref.xy += offset_in / 32;\n" " offset = offset_in;\n" "}\n", "#version 150\n" "#extension GL_ARB_gpu_shader5: require\n" "in vec2 offset;\n" "in vec2 test;\n" "in vec2 ref;\n" "void main() {\n" " gl_FragColor = vec4(" GAIN " * abs(\n" " interpolateAtOffset(test, offset) - ref), 0, 1);\n" "}\n"); if (!draw_prog) { printf("draw_prog compile/link failed\n"); piglit_report_result(PIGLIT_FAIL); } test_prog = piglit_build_simple_program( "#version 150\n" "in vec2 p;\n" "void main() {\n" " gl_Position = vec4(p, 0, 1);\n" "}\n", "#version 150\n" "uniform sampler2DMS s;\n" "void main() {\n" " vec4 temp = \n" " texelFetch(s, ivec2(gl_FragCoord.xy), 0) +\n" " texelFetch(s, ivec2(gl_FragCoord.xy), 1) +\n" " texelFetch(s, ivec2(gl_FragCoord.xy), 2) +\n" " texelFetch(s, ivec2(gl_FragCoord.xy), 3);\n" " gl_FragColor = vec4(temp.x, 1-temp.y, temp.z, temp.w);\n" "}\n"); if (!test_prog) { printf("test_prog compile/link failed\n"); piglit_report_result(PIGLIT_FAIL); } glUseProgram(test_prog); glUniform1i(glGetUniformLocation(test_prog, "s"), 0); if (!piglit_check_gl_error(GL_NO_ERROR)) { printf("shader setup failed\n"); piglit_report_result(PIGLIT_SKIP); } glGenVertexArrays(1, &vao); glBindVertexArray(vao); glEnableVertexAttribArray(0); glGenBuffers(1, &bo); glBindBuffer(GL_ARRAY_BUFFER, bo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0); }