/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file emitstreamvertex_stream_too_large.c * * Test that exceeding the implementation's maximum streams * value (GL_MAX_VERTEX_STREAMS) when calling EmitStreamVertex * results in a linking error. * * From ARB_gpu_shader5 spec: * * "If an implementation supports vertex streams, the * individual streams are numbered 0 through -1" * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } static const char *vs_source = "#version 150\n" "\n" "void main()\n" "{\n" "gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"; static const char *gs_template = "#version 150\n" "#extension GL_ARB_gpu_shader5: enable\n" "\n" "layout(points) in;\n" "layout(points, max_vertices=1) out;\n" "\n" "void main()\n" "{\n" "gl_Position = vec4(1.0, 1.0, 1.0, 1.0);\n" "EmitStreamVertex(%d);\n" "EndStreamPrimitive(%d);\n" "}\n"; static const char *fs_source = "#version 150\n" "out vec3 color;\n" "\n" "void main()\n" "{\n" "color = vec3(0.0, 0.0, 0.0);\n" "}\n"; void piglit_init(int argc, char **argv) { GLint max_streams; GLint pass = 1; GLint program; GLint vs, fs, gs; char *shader_text; piglit_require_extension("GL_ARB_gpu_shader5"); glGetIntegerv(GL_MAX_VERTEX_STREAMS, &max_streams); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, (const GLchar **) &vs_source, NULL); glCompileShader(vs); fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, (const GLchar **) &fs_source, NULL); glCompileShader(fs); (void)!asprintf(&shader_text, gs_template, max_streams, max_streams); gs = glCreateShader(GL_GEOMETRY_SHADER); glShaderSource(gs, 1, (const GLchar **) &shader_text, NULL); glCompileShader(gs); program = glCreateProgram(); glAttachShader(program, vs); glAttachShader(program, gs); glAttachShader(program, fs); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &pass); glDetachShader(program, fs); glDetachShader(program, gs); glDetachShader(program, vs); glDeleteProgram(program); glDeleteShader(vs); glDeleteShader(gs); glDeleteShader(fs); /* As an error is expected, pass should be 0. */ piglit_report_result(pass ? PIGLIT_FAIL : PIGLIT_PASS); }