/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" /** * @file tf-wrong-stream-value.c * * This test uses geometry shader multiple stream support from * GL_ARB_gpu_shader5 and GL_ARB_transform_feedback3 to capture * transform feedback from 2 streams into one buffer. * * This test is expected to fail when linking. * From ARB_transform_feedback3 spec: * * "A program will fail to link if: * [...] * * the set of varyings to capture to any single binding point * includes varyings from more than one vertex stream." */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; PIGLIT_GL_TEST_CONFIG_END static const char vs_pass_thru_text[] = "#version 150\n" "void main() {\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char gs_text[] = "#version 150\n" "#extension GL_ARB_gpu_shader5 : enable\n" "layout(points) in;\n" "layout(points, max_vertices = 1) out;\n" "out float stream0_0_out;\n" "layout(stream = 1) out vec2 stream1_0_out;\n" "void main() {\n" " gl_Position = gl_in[0].gl_Position;\n" " stream0_0_out = 0.0;\n" " stream1_0_out = vec2(1.0, 2.0);\n" " EmitVertex();\n" " EndPrimitive();\n" "}"; const char *stream_names[] = { "first", "second", "third", "forth" }; int stream_float_counts[] = { 1, 5, 5, 3 }; #define STREAMS ARRAY_SIZE(stream_names) static const char *varyings[] = { "stream0_0_out", "stream1_0_out" }; void piglit_init(int argc, char **argv) { GLuint prog; piglit_require_extension("GL_ARB_gpu_shader5"); piglit_require_extension("GL_ARB_transform_feedback3"); prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_pass_thru_text, GL_GEOMETRY_SHADER, gs_text, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) { piglit_report_result(PIGLIT_FAIL); return; } glTransformFeedbackVaryings(prog, ARRAY_SIZE(varyings), varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_PASS); else piglit_report_result(PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }