/* * Copyright © 2011 Marek Olšák * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * ARB_gpu_shader_fp64 + ARB_transform_feedback3 test. * * Test writing interleaved vertex attribs into a buffer object. * Writing unaligned doubles is undefined so if we want to have a float * follow a double we need to use ARB_tf3 * * "If capturing a mix of single- and double-precision components, it might * be necessary to use the "gl_SkipComponents1" variable from * ARB_transform_feedback3 to force proper alignment." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = { "#version 150\n" "#extension GL_ARB_gpu_shader_fp64 : require\n" "in vec4 vertex;" "out vec4 color;" "out float tf;" "out dvec3 v3;" "out dvec2 v2;" "void main() {" " gl_Position = vertex;" " color = vec4(1.0, 0.9, 0.8, 0.7);" " tf = 0.5;" " v2 = dvec2(0.2lf, 0.7lf);" " v3 = dvec3(0.55lf, 0.66lf, 0.77lf);" "}" }; static const char *varyings[] = {"tf", "gl_SkipComponents1", "v3", "color", "v2"}; GLuint buf; GLuint prog; GLuint vao, vbo; #define NUM_COMPONENTS 16 #define TOTAL_BUF_COMPONENTS (NUM_COMPONENTS*6) static uint32_t dbl_components = (0x3f << 2) | (0xf << 12); void piglit_init(int argc, char **argv) { GLuint vs, i; GLint maxcomps; float *ptr; /* Check the driver. */ piglit_require_transform_feedback(); piglit_require_extension("GL_ARB_gpu_shader_fp64"); piglit_require_extension("GL_ARB_transform_feedback3"); glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, &maxcomps); if (maxcomps < 18) { fprintf(stderr, "Not enough interleaved components supported by transform feedback.\n"); piglit_report_result(PIGLIT_SKIP); } /* Create shaders. */ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); prog = glCreateProgram(); glAttachShader(prog, vs); glTransformFeedbackVaryings(prog, sizeof(varyings)/sizeof(varyings[0]), varyings, GL_INTERLEAVED_ATTRIBS_EXT); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } /* Set up the transform feedback buffer. */ glGenBuffers(1, &buf); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, TOTAL_BUF_COMPONENTS*sizeof(float), NULL, GL_STREAM_READ); ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_WRITE_ONLY); for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) { ptr[i] = 0.123456; } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 0, buf); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glClearColor(0.2, 0.2, 0.2, 1.0); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float *ptr; double *dptr; unsigned i; static const float verts[] = { 10, 10, 10, 20, 20, 20, 20, 10 }; static const unsigned indices[] = { 0, 1, 3, 1, 2, 3 }; static const float expected[] = { 0.5, 0.123456, 0.550000, 0.0, 0.660000, 0.0, 0.770000, 0.0, 1.000000, 0.900000, 0.800000, 0.700000, 0.200000, 0.0, 0.700000, 0.0, }; glClear(GL_COLOR_BUFFER_BIT); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0); /* Render into TFBO. */ glUseProgram(prog); glEnable(GL_RASTERIZER_DISCARD); glBeginTransformFeedback(GL_TRIANGLES); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices); glEndTransformFeedback(); glDisable(GL_RASTERIZER_DISCARD); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY); dptr = (double *)ptr; for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) { float expect = expected[i % NUM_COMPONENTS]; if ((dbl_components) & (1 << (i % NUM_COMPONENTS))) { if ((i % 2) == 0) { if (fabs(dptr[i/2] - expect) > 0.01) { printf("Bufferd[%i]: %f, Expected: %f\n", i, dptr[i/2], expect); pass = GL_FALSE; } else { printf("Bufferd[%i]: %f, Expected: %f -- OK\n", i, dptr[i/2], expect); } } } else { //printf("%f, ", ptr[i]); continue; if (fabs(ptr[i] - expect) > 0.01) { printf("Buffer[%i]: %f, Expected: %f\n", i, ptr[i], expect); pass = GL_FALSE; } else { printf("Buffer[%i]: %f, Expected: %f -- OK\n", i, ptr[i], expect); } } } //puts(""); glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }