/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file uniform-invalid-operation.c * * From the GL_ARB_gpu_shader_fp64 spec: * "regarding INVALID_OPERATION errors in Uniform* comamnds, if the type of * the uniform declared in the shader does not match the component type and * count indicated in the Uniform* command name (where a boolean uniform * component type is considered to match any of the Uniform*i{v}, * Uniform*ui{v}, or Uniform*f{v} commands)" */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "#version 150\n" "#extension GL_ARB_gpu_shader_fp64 : require\n" "\n" "uniform double d;\n" "uniform dvec3 v;\n" "uniform bool b;\n" "\n" "out vec4 vscolor;\n" "\n" "void main()\n" "{\n" " if (b)\n" " gl_Position = vec4(v, d);\n" " else\n" " gl_Position = vec4(v, 0.0);\n" " vscolor = vec4(v, d);\n" "}\n"; static const char fs_text[] = "#version 150\n" "\n" "in vec4 vscolor;\n" "out vec4 fscolor;\n" "\n" "void main()\n" "{\n" " fscolor = vscolor;\n" "}\n"; enum piglit_result piglit_display(void) { /* never called */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool piglit_pass = true; GLuint vs, fs, prog; GLint loc; float vf[] = { 1.0, 2.0, 3.0 }; double vd[] = { 1.0, 2.0, 3.0, 4.0, 5.0}; piglit_require_extension("GL_ARB_gpu_shader_fp64"); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); // Setting different type should fail loc = glGetUniformLocation(prog, "d"); glUniform1i(loc, 3); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform1f(loc, 3.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform1d(loc, 3.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); loc = glGetUniformLocation(prog, "v"); glUniform3fv(loc, 1, vf); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform3d(loc, vd[0], vd[1], vd[2]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); // Setting different size should fail loc = glGetUniformLocation(prog, "v"); glUniform2d(loc, vd[0], vd[1]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform4d(loc, vd[0], vd[1], vd[2], vd[3]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform3d(loc, vd[0], vd[1], vd[2]); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); // Special case for booleans loc = glGetUniformLocation(prog, "b"); glUniform1d(loc, 1.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_INVALID_OPERATION); glUniform1f(loc, 1.0); piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR); piglit_report_result(piglit_pass ? PIGLIT_PASS : PIGLIT_FAIL); }