/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file fs-non-uniform-control-flow-ssbo.c * * It checks that shader storage block writes to double type variables in GLSL * works correctly when the writes are under non-uniform control flow. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.window_width = 62; config.window_height = 62; config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define SSBO_SIZE 12 static const char vs_pass_thru_text[] = "#version 130\n" "\n" "in vec4 piglit_vertex;\n" "void main() {\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char fs_source[] = "#version 400\n" "#extension GL_ARB_shader_storage_buffer_object : require\n" "\n" "out vec4 color;\n" "\n" "layout(std430, binding=2) buffer ssbo {\n" " dvec2 color2[];\n" "};\n" "\n" "void main() {\n" " int cx = int(gl_FragCoord.x) / 31;\n" " int cy = int(gl_FragCoord.y) / 31;\n" " bool res = false;\n" " if ((cx + cy) % 2 == 0) {\n" " color2[0] = dvec2(1.0lf, 0.0lf);\n" " } else {\n" " color2[1] = dvec2(0.0lf, 1.0lf);\n" " res = true;\n" " }\n" " dvec2 rg;\n" " if (res)\n" " rg = color2[1];\n" " else\n" " rg = color2[0];\n" " color = vec4(rg, 0, 1);\n" "}\n"; GLuint prog, fbo; void piglit_init(int argc, char **argv) { GLuint buffer; double ssbo_values[SSBO_SIZE] = {0}; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_GLSL_version(400); prog = piglit_build_simple_program(vs_pass_thru_text, fs_source); glUseProgram(prog); glClearColor(0, 0, 0, 1); glGenBuffers(1, &buffer); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer); glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLdouble), &ssbo_values[0], GL_DYNAMIC_DRAW); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); } enum piglit_result piglit_display(void) { bool pass = true; const int num_pixels = piglit_width * piglit_height; float *srcPixels = malloc(num_pixels * 4 * sizeof(float)); float expected[4]; int i, j; glViewport(0, 0, piglit_width, piglit_height); glUseProgram(prog); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1, -1, 2, 2); glReadPixels(0, 0, piglit_width, piglit_height, GL_RGBA, GL_FLOAT, srcPixels); /* Verify */ for (i = 0; i < piglit_height; i++) { for (j = 0; j < piglit_width; j++) { int cx = j / 31; int cy = i / 31; int pos = (i * piglit_width + j) * 4; if ((cx + cy) % 2 != 0) { expected[0] = 0.0; expected[1] = 1.0; expected[2] = 0.0; expected[3] = 1.0; } else { expected[0] = 1.0; expected[1] = 0.0; expected[2] = 0.0; expected[3] = 1.0; } pass = piglit_compare_pixels(j, i, expected, srcPixels + pos, piglit_tolerance, 4) && pass; } } piglit_present_results(); free(srcPixels); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }