/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** @file layout-std140-fp64-shader.c * * Tests that shader storage block reads/writes in GLSL works correctly (offsets * and values) when interface packing qualifier is std140 and row_major, using * doubles. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.window_width = 100; config.window_height = 100; config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define SSBO_SIZE 44 #define TOLERANCE 1e-5 #define DIFFER(a,b) ((a > b ? a - b : b - a) > TOLERANCE) static const char vs_code[] = "#version 150\n" "#extension GL_ARB_shader_storage_buffer_object : require\n" "#extension GL_ARB_gpu_shader_fp64 : require\n" "\n" "struct A {\n" " double a1;\n" " dvec2 a2[2];\n" " dmat2 a4;\n" " double a5;\n" "};\n" "\n" "layout(std140, row_major, binding=2) buffer ssbo {\n" " dvec4 u;\n" " dvec4 v;\n" " double d;\n" " A s;\n" " double unsized_array[];\n" "};\n" "\n" "in vec4 piglit_vertex;\n" "out vec4 vertex_to_gs;\n" "\n" "void main() {\n" " vertex_to_gs = piglit_vertex;\n" " d = 4.333333333333333259lf;\n" " s.a2[0] = dvec2(6.0, 7.0) * s.a5;\n" " int index = int(v.x); // index should be zero\n" " unsized_array[index + gl_VertexID] = unsized_array.length();\n" "}\n"; static const char gs_source[] = "#version 150\n" "#extension GL_ARB_shader_storage_buffer_object : require\n" "#extension GL_ARB_gpu_shader_fp64 : require\n" "\n" "struct A {\n" " double a1;\n" " dvec2 a2[2];\n" " dmat2 a4;\n" " double a5;\n" "};\n" "\n" "layout(std140, row_major, binding=2) buffer ssbo {\n" " dvec4 u;\n" " dvec4 v;\n" " double d;\n" " A s;\n" " double unsized_array[];\n" "};\n" "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 3) out;\n" "\n" "in vec4 vertex_to_gs[3];\n" "\n" "void main() {\n" " for (int i = 0; i < 3; i++) {\n" " gl_Position = vertex_to_gs[i] + vec4(s.a1);\n" " EmitVertex();\n" " }\n" " s.a4 = dmat2(-1.333333333333333259lf, 11.0, 12.0, 13.0);\n" "}\n"; static const char fs_source[] = "#version 150\n" "#extension GL_ARB_shader_storage_buffer_object : require\n" "#extension GL_ARB_gpu_shader_fp64 : require\n" "\n" "struct A {\n" " double a1;\n" " dvec2 a2[2];\n" " dmat2 a4;\n" " double a5;\n" "};\n" "\n" "layout(std140, row_major, binding=2) buffer ssbo {\n" " dvec4 u;\n" " dvec4 v;\n" " double d;\n" " A s;\n" " double unsized_array[];\n" "};\n" "\n" "out vec4 color;\n" "\n" "void main() {\n" " color = vec4(0,1,0,1);\n" " v = u + dvec4(0.333333333333333259lf, 1.0, 2.0, 3.0);\n" " s.a2[1] = dvec2(8.0, 9.0);\n" " int index = int(v.z + gl_FragCoord.x);\n" " unsized_array[index] = unsized_array.length() * 2.0;\n" "}\n"; GLuint prog; double ssbo_values[SSBO_SIZE] = { 6.0, 7.0, 8.0, 0.0, // dvec4 u 0.0, 0.0, 0.0, 0.0, // dvec4 v 0.0, 0.0, // double d 1.0, 0.0, // double s.a1 0.0, 0.0, // dvec2 s.a2[0] 0.0, 0.0, // dvec2 s.a2[1] 0.0, 0.0, // dmat2 s.a4 0.0, 0.0, // dmat2 s.a4 2.0, 0.0, // double s.a5 0.0, 0.0, // double unsized_array[0] 0.0, 0.0, // double unsized_array[1] 0.0, 0.0, // double unsized_array[2] 0.0, 0.0, // double unsized_array[3] 0.0, 0.0, // double unsized_array[4] 0.0, 0.0, // double unsized_array[5] 0.0, 0.0, // double unsized_array[6] 0.0, 0.0, // double unsized_array[7] 0.0, 0.0, // double unsized_array[8] 0.0, 0.0, // double unsized_array[9] 0.0, 0.0, // double unsized_array[10] }; double expected[SSBO_SIZE] = { 6.0, 7.0, 8.0, 0.0, // dvec4 u expected[0] 6.333333333333333259, 8.0, 10.0, 3.0, // dvec4 v expected[4] 4.333333333333333259, 0.0, // double d expected[8] 1.0, 0.0, // double s.a1 expected[10] 12.0, 14.0, // dvec2 s.a2[0] expected[12] 8.0, 9.0, // dvec2 s.a2[1] expected[14] -1.333333333333333259, 12.0, // dmat2 s.a4 expected[16] 11.0, 13.0, // dmat2 s.a4 expected[18] 2.0, 0.0, // double s.a5 expected[20] 11.0, 0.0, // double unsized_array[0] expected[22] 11.0, 0.0, // double unsized_array[1] expected[24] 11.0, 0.0, // double unsized_array[2] expected[26] 11.0, 0.0, // double unsized_array[3] expected[28] 0.0, 0.0, // double unsized_array[4] expected[30] 0.0, 0.0, // double unsized_array[5] expected[32] 0.0, 0.0, // double unsized_array[6] expected[34] 0.0, 0.0, // double unsized_array[7] expected[36] 0.0, 0.0, // double unsized_array[8] expected[38] 0.0, 0.0, // double unsized_array[9] expected[40] 0.0, 0.0, // double unsized_array[10] expected[42] }; void piglit_init(int argc, char **argv) { bool pass = true; GLuint buffer; unsigned int i; double *map; GLint num_vertex_ssbo; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_gpu_shader_fp64"); piglit_require_GLSL_version(150); glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); if (num_vertex_ssbo < 1) piglit_report_result(PIGLIT_SKIP); prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_code, GL_GEOMETRY_SHADER, gs_source, GL_FRAGMENT_SHADER, fs_source, NULL); glUseProgram(prog); glClearColor(0, 0, 0, 0); glGenBuffers(1, &buffer); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer); glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLdouble), &ssbo_values[0], GL_DYNAMIC_DRAW); glViewport(0, 0, piglit_width, piglit_height); piglit_draw_rect(-1, -1, 2, 2); glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); map = (double *) glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); for (i = 0; i < SSBO_SIZE; i++) { if (DIFFER(map[i], expected[i])) { printf("expected[%d] = %.14g. Read value: %.14g\n", i, expected[i], map[i]); pass = false; } } glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); if (!piglit_check_gl_error(GL_NO_ERROR)) pass = false; glDeleteProgram(prog); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }