/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file overrun.c * Verify that queries don't over-run the size of the supplied buffer. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END /* These are all the formats that are required to be color-renderable by the * OpenGL 3.0 spec. */ static const GLenum valid_formats[] = { GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8I, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_R11F_G11F_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R32F, GL_R32I, GL_R32UI, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_ALPHA8, }; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static bool try(GLenum format) { bool pass = true; GLint num_sample_counts; GLint *buffer; GLint *buffer_copy; size_t buffer_size_in_elements; size_t buffer_size_in_bytes; unsigned i; glGetInternalformativ(GL_RENDERBUFFER, format, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts); pass = piglit_check_gl_error(0) && pass; buffer_size_in_elements = num_sample_counts + 2; buffer_size_in_bytes = buffer_size_in_elements * sizeof(GLint); buffer = malloc(buffer_size_in_bytes); buffer_copy = malloc(buffer_size_in_bytes); /* Try GL_NUM_SAMPLE_COUNTS. * * It seems very unlikely that an implementation will support * 0xDEADBEEF number sample counts. */ buffer[0] = 0xDEADBEEF; glGetInternalformativ(GL_RENDERBUFFER, format, GL_NUM_SAMPLE_COUNTS, 0, buffer); pass = piglit_check_gl_error(0) && pass; if (buffer[0] != 0xDEADBEEF) { pass = false; fprintf(stderr, "pname = GL_NUM_SAMPLE_COUNTS, bufSize = 0 " "over-ran the buffer.\n"); } /* Try GL_SAMPLES. * * Call it once with the full size buffer. Smash the data in the * buffer. Call it again with a buffer size of 1. Verify that all of * the data after the first element is still the smashed data. */ memset(buffer, 0x7e, buffer_size_in_bytes); glGetInternalformativ(GL_RENDERBUFFER, format, GL_SAMPLES, buffer_size_in_elements, buffer); pass = piglit_check_gl_error(0) && pass; for (i = 0; i < buffer_size_in_elements; i++) { buffer[i] = ~buffer[i]; buffer_copy[i] = buffer[i]; } glGetInternalformativ(GL_RENDERBUFFER, format, GL_SAMPLES, 1, buffer); pass = piglit_check_gl_error(0) && pass; for (i = 1; i < buffer_size_in_elements; i++) { if (buffer[i] != buffer_copy[i]) { fprintf(stderr, "pname = GL_SAMPLES, bufSize = 1 " "over-ran the buffer at element %u.\n", i); pass = false; } } free(buffer); free(buffer_copy); return pass; } void piglit_init(int argc, char **argv) { bool pass = true; unsigned i; piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_internalformat_query"); for (i = 0; i < ARRAY_SIZE(valid_formats); i++) { pass = try(valid_formats[i]) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }