/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file color-encoding.c * Verify a handful of conditions required by COLOR_ENCODING */ #include "common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } static const GLint color_format_possible_values[] = { GL_NONE, GL_LINEAR, GL_SRGB, }; static const GLenum color_internalformats[] = { GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_R8, GL_R8_SNORM, GL_R16, GL_R16_SNORM, GL_RG8, GL_RG8_SNORM, GL_RG16, GL_RG16_SNORM, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB8_SNORM, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGBA8_SNORM, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_SRGB8, GL_SRGB8_ALPHA8, GL_R16F, GL_RG16F, GL_RGB16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, }; static const GLint non_color_format_possible_values[] = { GL_NONE, }; static const GLenum non_color_internalformats[] = { GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, }; static bool check_color_encoding(void) { bool pass = true; test_data *data = test_data_new(0, 1); int testing64; for (testing64 = 0; testing64 <= 1; testing64++) { test_data_set_testing64(data, testing64); /* * From spec: * "COLOR_ENCODING: * * * Possible values for color buffers are LINEAR or * SRGB, for linear or sRGB-encoded color components, * respectively..." */ pass = try_basic(valid_targets, ARRAY_SIZE(valid_targets), color_internalformats, ARRAY_SIZE(color_internalformats), GL_COLOR_ENCODING, color_format_possible_values, ARRAY_SIZE(color_format_possible_values), data) && pass; /* * From spec (continuing previous comment) * "For non-color formats (such as depth or stencil), * or for unsupported resources, the value NONE is * returned." */ pass = try_basic(valid_targets, ARRAY_SIZE(valid_targets), non_color_internalformats, ARRAY_SIZE(non_color_internalformats), GL_COLOR_ENCODING, non_color_format_possible_values, ARRAY_SIZE(non_color_format_possible_values), data) && pass; } piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s", piglit_get_gl_enum_name(GL_COLOR_ENCODING)); test_data_clear(&data); return pass; } void piglit_init(int argc, char **argv) { bool pass = true; piglit_require_extension("GL_ARB_internalformat_query2"); pass = check_color_encoding() && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }