/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file map-invalidate-range.c * Try to exercise some corner cases of range mapping with alignment guarantees. * * Under certain circumstances, many OpenGL implementations will * allocate temporary storage for a mapping of a buffer object. This * most commonly occurs when: * * 1. The buffer being mapped is being accessed by the GPU. * 2. The buffer is being mapped write-only. * 3. The range is mapped with invalidate (via \c GL_MAP_INVALIDATE_RANGE_BIT). * * Furthermore, at least some driver make different choices about the * allocation of the temporary storage depending on whether or not * explicit flushed (via \c GL_MAP_FLUSH_EXPLICIT_BIT) is requested. * * This test tries to make sure the temporary storage allocated for * the mapping still provides the alignment guarantees required by * GL_ARB_map_buffer_alignment. This is accomplished by starting some * rendering that will use the entire buffer then immediately trying * to map some portion of the buffer. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 15; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static bool do_test(uint8_t *vertex_data, unsigned num_verts, int buf_size, int map_size, int alignment, GLbitfield access) { bool pass = true; int offset; for (offset = 0; offset < (buf_size - map_size); offset++) { void *ptr; uintptr_t mapping; glDrawArrays(GL_POINTS, 0, num_verts); glDrawArrays(GL_POINTS, 0, num_verts); glDrawArrays(GL_POINTS, 0, num_verts); glDrawArrays(GL_POINTS, 0, num_verts); glDrawArrays(GL_POINTS, 0, num_verts); glFlush(); ptr = glMapBufferRange(GL_ARRAY_BUFFER, offset, map_size, access); mapping = (uintptr_t) ptr; if ((mapping - offset) % alignment != 0) { printf("Bad mapping for offset = %d, alignment = %d: " "%p\n", offset, alignment, ptr); pass = false; } /* Invalidate throws away our data, so we have to restore the * values. */ memcpy(ptr, vertex_data + offset, map_size); glUnmapBuffer(GL_ARRAY_BUFFER); } return pass; } void piglit_init(int argc, char *argv[]) { GLuint bo; int alignment = 0; int buf_size; int map_size; bool pass = true; uint8_t *vertex_data; unsigned num_verts; piglit_require_extension("GL_ARB_map_buffer_range"); piglit_require_extension("GL_ARB_map_buffer_alignment"); glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &alignment); buf_size = MAX2(10 * alignment, 4096); map_size = alignment - 1; vertex_data = calloc(1, buf_size); glGenBuffers(1, &bo); glBindBuffer(GL_ARRAY_BUFFER, bo); glBufferData(GL_ARRAY_BUFFER, buf_size, vertex_data, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, 0); glEnableClientState(GL_VERTEX_ARRAY); num_verts = buf_size / (2 * sizeof(float)); pass = do_test(vertex_data, num_verts, buf_size, map_size, alignment, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT) && pass; pass = do_test(vertex_data, num_verts, buf_size, map_size, alignment, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT) && pass; free(vertex_data); glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &bo); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }